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#30 | |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Posts: 3,454
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I'll answer for him.
No character depth. Bland scenery. A vast but empty overworld (as opposed to the ocean in Wind Waker, which houses tons and tons of secrets). Largely useless items. Absurdly easy combat. Ridiculously, mind-blowingly easy bosses. Time-padding. Those doggy-tear-fetch-quests. Forgetable music. No side-quests. As a symptom of its problems, you can never tell when a chest will contain an orange Rupee or a Heart Piece, and that's something which should never happen in a Zelda game. The last half-hour of that game was alright, and Malo was cool, but ugh. Ocarina of Time, Majora's Mask and The Wind Waker are games I have beaten multiple times and continue to replay. I struggled to force myself to finish Twilight Princess once, and I can't see myself coming back to it in the near future. --EDIT Didn't see the second page here. Well, he actually did answer with a nearly idential response. Yeah, TP was a decent video-game, but a crap Zelda game and about eight steps backward from WW. I also think I might have enjoyed it more without the Wii controls though. Quote:
I just can't get into boss battles where I have no chance of dying. Even by the end of the game, I don't think Ganon was taking off full hearts, and every single fight revolved around "dodge attack, use new item." That's typical of Zelda, but it was at its worst here. Majora's Mask really put the final word on Zelda bosses for me. The battle/race against Goht is one of the most fun boss-fights I've ever done. At the same time, bosses like Gyorg and Majora's Mask (without the Fierce Diety Mask) can rip you apart in seconds. Last edited by Cipher; 05-19-2009 at 08:33 PM. |
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