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Old 12-15-2009, 08:19 PM   #1
CyberCubed
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How much did TMNT: Smash Up sell?

Does anyone have sales data for the game? I'm very curious to see how the game did, mainly because Ubisoft may or may not renew their license depending on how it did.

I'm kinda hoping for Konami to get the license back, if only to see the classic games on the Virtual console.
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Old 12-15-2009, 08:44 PM   #2
XERO
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Probably more than a ugly prostitute on a GOOD day.
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Old 12-15-2009, 08:45 PM   #3
The Stryker
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Blind guess.

Not a lot.
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Old 12-15-2009, 10:13 PM   #4
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Just a quick glance on VGchartz yields around 100,000 copies sold for the Wii and about 60,000 for the PS2.

There is a lot of controversy regarding the PS2 version, however, due to UbiSoft not marketing the game correctly. There aren't as many characters/locations from what I've read.
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Old 02-20-2010, 09:45 PM   #5
SwordofTengu
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About 160,000 total in 5 months? Sounds like they got a little profit. Most third party games have more potential than that.
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Old 02-21-2010, 08:05 AM   #6
Powder
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I'm pissed that 160000 got f***ed in the ass by ubisoft.


WRATH OF I, UNLEASH!
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Old 02-23-2010, 01:31 AM   #7
Kendamu
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Powder, for some reason I just imagined "WRATH OF I, UNLEASH!" to be some sort of summoning command for an anime-esque giant robot. Maybe one that's green and blue.

Am I in the ballpark at all or have I been playing too much No More Heroes 2?

On the topic at hand, my girlfriend's younger cousin likes the game a lot, but he's like eight years old and loves games where he can spam the same moves over and over. So, I guess not everyone feels f*cked over this.

I guess I'll just stick to the classic arcade games as best as I can.
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Old 02-23-2010, 01:47 AM   #8
Powder
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Haha its just something I made at the time. However, I may have to draw a robot to match it!
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Old 02-23-2010, 02:14 AM   #9
Kendamu
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In that case, here's the NMH2 cutscene that made me associate what you said with giant robots. You'll wanna start about 1:40 into it.

http://www.youtube.com/watch?v=rePUjV_mbHo
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Old 02-23-2010, 03:35 AM   #10
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Lol I guess that works, I was thinking more along the lines of Big O when you first mentioned it.
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Old 02-23-2010, 05:40 AM   #11
Kendamu
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Well, I'm guessing that's what Travis' whole, "Let's punk!" and the robot coming out of the ground came from. I think they were trying to poke fun at the entire giant robot anime genre as a whole.
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Old 03-01-2010, 09:09 AM   #12
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vgchartz isn't very reliable.

If they wouldn't have lied and overhyped the game it would have done much better, they really shot themselves in the foot with that, its not a bad game necessarily just average. If they would've actually delivered what they promised I would've done much better. What they wound up with was a lot of hyped up fans that were let down when they saw this wasn't the TMNT game they expected and only a decent SSBBrawl clone.
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Old 03-01-2010, 09:17 AM   #13
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Actually having tried the game out over at a family member's house, the only thing that made me really not want to buy it was the fact that it felt so unbalanced. Sure, the roster is something we all wish was better but I could'a lived with it if the balance was more like a regular fighting game or even fighters of the game sub-genre like SSB or Jump Superstars.
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Old 03-01-2010, 05:56 PM   #14
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Quote:
Originally Posted by CyberCubed View Post
DUbisoft may or may not renew their license depending on how it did.

I'm kinda hoping for Konami to get the license back, if only to see the classic games on the Virtual console.
Well its not up to Ubisoft to renew the license, even if they want Viacom has to decide when the rights are up, and they seem to be pretty happy with THQ publishing all their properties. THQ mostly handles licensed properties and usually do a half-assed job....

And I'm not too sure I'd want Konami back, they didn't really do that great with the 2k3 show so I won't let the nostalgic games of the past make me biased and IMO Ubisoft did a better job with the license already even if they didn't do a good job at it.

Here's hoping anyone but THQ wins the bidding for it.
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Old 03-01-2010, 09:31 PM   #15
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I had gotten a bunch of pre-orders at my store (much more than the average store) simply because I was excited about it (obviously as a turtles fan). We ended up getting several copies in, all of which sold very quickly.

Unfortunatly it's already D-listed in our system though.
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Old 03-02-2010, 02:52 AM   #16
Kendamu
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I figure, based on experience, that it probably sold well amongst children.
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Old 03-02-2010, 04:05 AM   #17
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in Norway you got a free pizza preordering smash-up.

I guess the sales staled after a couple of weeks
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Old 03-02-2010, 12:57 PM   #18
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Well almost all games make most of their money in the first three weeks of it coming out, they are the most important days for sales, anything after is usually very low. So if it did good in the first few weeks that is all that counts.
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