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Old 05-12-2010, 11:29 PM   #1
Jester
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TMNT: Tournament Fighter Archie Heavy?

I was thinking today, as a fan of the Archie Comics, and going through the rosters from all 3 TMNT:TF games, gosh the roster is Archie heavy.

Of course you have the Turtles and Shredder in all 3 versions. Casey is in the NES and Genesis versions. Karai is also in 2 versions. April shows up on the Genesis, but look at the other playable characters:

NES:
The only other playable character is Hot Head, a character from the Playmates toy line, but also based more on the Warrior Dragon from Archie.

SNES:
War is one from an arc in the Archie comics, that also involved the Mutanimals. Wonder where Death, Famine, and Pestilence are? That makes 2 of Archie characters.
Aska was created just for the game...lets skip her.
Chrome Dome was a character from the series and the toy line. So heck the toy-line ties with Archie so far. 1 for the series.
Wingnut was in the Archie series, an episode of the show, and the toy-line. Maybe my original premise was off...3-3-2.
Armaggon was only in Archie! (Oh how I wanted a figure...curse you Playmates!! 4-3-2
Rat King is playable only with Game Genie...I think. He was in the Mirage Books, the OT and the toy-line, and Archie. 5-4-3-1.


Genesis:
Ray Fillet is an Archie and Toy character. 6-5-3-2 (NO, I don't count Ray from that one episode...)
Sisyphus was also a game exclusive...
Triceraton was in Mirage, the show in one episode, and even a toy! 6-6-4-3
Krang is in all but Mirage...well at least in canon.

Ok...so maybe I was wrong...it's not so Archie heavy. But then again the toy-line had 3 universes to pull from.

Any thoughts as to why there were so many Archie characters?
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Old 05-12-2010, 11:44 PM   #2
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Well, somebody had to acknowledge the Archies!

Also, I'd say the SNES Wingnut is clearly the Archie comics version, as his cartoon appearance and action figure really didn't resemble the comic persona.

Isn't it shocking though, that despite all the turtle games that have come out to date, not one has given you the ability to play as Rocksteady or Bebop? Amazing...
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Old 05-12-2010, 11:46 PM   #3
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Too true. More TMNT fighters have had Karai as a playable character...with the Game Genie.
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Old 05-12-2010, 11:52 PM   #4
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Karai and Rat King are playable with a regular in-game code. Go to gamefaqs, all you have to do is a button combination on the title screen to play as them.

No cheat device required.
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Old 05-12-2010, 11:55 PM   #5
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The NES/Genesis had Hothead/ray but they weren't the archie versions.

The SNES version clearly was based off of archie, my guess is they grabbed TMNT comics to get characters and saw a bunch of cool ones from archie while the Mirage ones didn't have as many besides Karai, the people involved in the game probably didn't know the difference between both comics. I mean Archie was never that big to get a videogame after it which its what this basically was. Too bad we got War and Screwloose out of it though Armaggon more than makes up for those two lamers being there.
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Old 05-13-2010, 12:00 AM   #6
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Quote:
Originally Posted by CyberCubed View Post
Karai and Rat King are playable with a regular in-game code. Go to gamefaqs, all you have to do is a button combination on the title screen to play as them.

No cheat device required.
It's true!!

Quote:
Originally Posted by GameFAQs
Unlock Rat King and Karai
At the Title Screen, press X, Up, Y, Left, B, Down, A, Right, X, Up on
controller 2. Asuka will say "Yatta ze!" to confirm. Each are hidden on the
player select screen, so you have to cycle between Leonardo and Cyber
Shredder.
In fact here's Karai vs. Karai
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Last edited by Jester; 05-13-2010 at 12:09 AM.
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Old 05-13-2010, 12:02 AM   #7
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Quote:
Originally Posted by sdp View Post
The SNES version clearly was based off of archie, my guess is they grabbed TMNT comics to get characters and saw a bunch of cool ones from archie while the Mirage ones didn't have as many besides Karai, the people involved in the game probably didn't know the difference between both comics. I mean Archie was never that big to get a videogame after it which its what this basically was. Too bad we got War and Screwloose out of it though Armaggon more than makes up for those two lamers being there.
I doubt that, a lot of the characters made cameos in this game that weren't in the comics.

The Neutrinos cameo in the background of Chrome Dome's level. We see Baxter Stockman (as a mutated fly) in Donatello's level.

Of course Bebop and Rocksteady are in War's level. Rat King was more well known from the shows than the Archie one.

I'm surprised Karai made it in. The game came out in 1993, wasn't that only 1 year after Karai made her debut in the comics in 1992?
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Old 05-13-2010, 08:07 PM   #8
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Not to mention Wingnut's portrait in the game is based on one of the actual comic panels.
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Old 05-13-2010, 08:40 PM   #9
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Genesis version was the only one where external help was required to play as the bosses:

http://forums.thetechnodrome.com/showthread.php?t=29926

Speaking of which... Jest', why isn't this in the vidya game forum?
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Old 05-14-2010, 12:04 AM   #10
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Wingnut's partner Screwloose should have been in the Tournament Fighters edition with him. Though it would be cheating (Wingnut wouldn't care ), Screwloose could be part of a Special Attack. The Archie Comics had him fighting alongside with Wingnut.
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Old 05-14-2010, 12:27 PM   #11
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Quote:
Originally Posted by The Ninjinister View Post
Genesis version was the only one where external help was required to play as the bosses:

http://forums.thetechnodrome.com/showthread.php?t=29926

Speaking of which... Jest', why isn't this in the vidya game forum?
You know...I'm not sure why I didn't...
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Old 05-14-2010, 11:53 PM   #12
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X, up, Y, left, B, down, A, right, X, up is the code to access Karai and Rat King as playable characters in 2p vs. mode for SNES. How I can still remember it after all these years is beyond me.
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Old 05-21-2010, 12:11 PM   #13
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That's one thing that I love so much about Konami, they do their homework. I love how Archie heavy the TF series are. It's awesome to play as characters you would have never though to see or even knew existed. Looking at the games based on the original series and then TF shows how much work Konami put into the games, though more work could've went into the Genesis version . But, despite being Archie heavy I think it's a blower that Bebop and Rocksteady aren't playable character but just mere characters in the background.
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Old 05-21-2010, 06:20 PM   #14
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Kinda out in left field, but here it goes. When I was writing this thread's intro, I couldn't help but think of Smash-Up by Ubisoft. How it was going to tap into the 25 years of Turtle Power and give us the ultimate TMNT Fighter...it doesn't hold a candle to TMNT:TF.
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Old 05-21-2010, 06:42 PM   #15
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Kinda out in left field, but here it goes. When I was writing this thread's intro, I couldn't help but think of Smash-Up by Ubisoft. How it was going to tap into the 25 years of Turtle Power and give us the ultimate TMNT Fighter...it doesn't hold a candle to TMNT:TF.
It doesn't. It feels more like a dumbed down Brawl. I'll stick to TF. I know I'm going to get flamed for this but I really didn't enjoy ANY ubisoft Turtles game. Konami does it right.
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Old 05-28-2010, 02:13 AM   #16
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I did enjoy the TMNT Movie game for the Game Boy Advanced.... other than that, yah Ubisoft kinda wrecked the turtles videogame wise.

Someone enlighten me... why exactly did Konami fork over the liscense to Ubisoft?
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Old 05-29-2010, 06:28 AM   #17
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I did enjoy the TMNT Movie game for the Game Boy Advanced.... other than that, yah Ubisoft kinda wrecked the turtles videogame wise.

Someone enlighten me... why exactly did Konami fork over the liscense to Ubisoft?
I have absolutely no idea and I was wondering this myself. I was wondering if it had something to do with the buy out, but eh not sure.
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