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#21 |
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Thug
![]() ![]() ![]() Join Date: Aug 2010
Location: Hell Island
Posts: 62
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Cool Images from the Palladium Books
To get you guys into it, [and hopefully get more people interested in picking up copies of these great books], here are a few of my favorite cover images from the TMNT RPG Series:
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#22 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 263
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I might be up for this. I'd recommend RPTools. That program is really nice. Some sort of play by post thing might work too. I'd like the chance to actually be able to play in a campaign, as I'm running ours. I would highly recommend, however, that we use a "patched" version of the Palladium rules. We've been using a version I modified, based off of some suggestions I found online, and it makes combat, gameplay, and leveling MUCH easier and more dynamic.
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#23 |
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Thug
![]() ![]() ![]() Join Date: Aug 2010
Location: Hell Island
Posts: 62
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I would love to check out your 'patched' Palladium rules... do you have a version that could easily be 'cut n pasted' by any chance? I'm all up for keeping it fast, loose, simple, and most of all FUN! Focus on RPing, not tons and tons of dice rolling. I did a similar thing with West End Games' D6 rules when my friends and I played Star Wars and DC Universe. We had our own 'simplified / streamlined' rule set.
I'll check out the program you suggested. I'm also up for GMing if you just want to play; I understand the feeling, but I do have some cool ideas for some Turtles adventures. It would be cool if different people would want to step in from time to time though, so I could just play too! |
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#24 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 263
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I understand that. I wouldn't say no to a rotating GM if we could find enough interest. Sure, I've got a write-up I did for my players. PM me your email addy.
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#25 |
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Weed Whacker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Auburn, WA
Posts: 34,543
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I actually have a theory that no one (aside from possibly Ms. Ivey and friends, and even then just briefly) ever actually played the TMNT RPGs... they just bought the books, read the text, and admired the pictures and mini-comics.
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#26 | |
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Thug
![]() ![]() ![]() Join Date: Aug 2010
Location: Hell Island
Posts: 62
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Quote:
However, there's nothing wrong with buying the books and never playing... as you said, they're full of great art, they are very well written, and chock full of info on the TMNT 'expanded universe', making them great reference books and a fine supplement / enhancement to anyone's enjoyment of the Turtles. I myself haven't played ANY roleplaying games in a while, but I had a blast looking through these books again recently. The Guide To The Universe is an especially interesting read; the background info on the Triceraton / Federat conflict and the Utroms is fascinating. I am itchin' for a TMNT game...
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#27 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Sweden
Posts: 10,481
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1985
And it's dated 1985, just one year after the 1984 comic book debut. The Wikipedia article says it was before the TMNT franchise became popular, but it must already have been popular if an RPG was created just one year later.
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#28 |
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Thug
![]() ![]() ![]() Join Date: Aug 2010
Location: Hell Island
Posts: 62
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^ I think that the popularity of TMNT before the Original Animated Series is relative... it was a hit among comic fans, especially for a self-published black & white series [heck, issue #8 sold a whopping 125,000 copies], but in the grander sense of being a bonafide pop culture phenomenon, TMNT wasn't on most people's radars until the cartoon arrived. I'm sure Palladium books [themselves a small 'indy' publisher] got a hell of a deal on licensing the Turtles, and if they'd have waited until AFTER the cartoon became popular, rest assured that there probably wouldn't even BE a TMNT RPG; by that point licensing anything Turtle-related would likely have cost a fortune, and only someone like TSR would have had the funds to do it... and they wouldn't have invested that much capital to develop a game based on a 'kids' franchise. Luckily, someone at Palladium knew what was 'cool' ahead of the curve, and we got a sweet RPG and more than half a dozen solid supplements out of it.
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