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Old 03-21-2011, 11:15 AM   #21
Turo602
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I think the best Resident Evil games are on the consoles. Resident Evil 2 is what introduced me to Resident Evil on the 64 and it is still great today on the Gamecube along with 3:Nemesis and Code Veronica X. Remake and Zero were amazing too I own them on Gamecube and Wii and seriously want to see Resident Evil 2-CVX get the remake treatment. Resident Evil 4 was different but Capcom made it work and actually evolved the series while changing the formula completely. You can still tell it was a Resident Evil game and the atmosphere was still a little creepy and had some scary moments but not too many. It was more action and then scary but worked just fine with me. I own Resident Evil 4 on the Gamecube and Wii.

In comes Resident Evil 5. The biggest departure of the series for me even though better then most games now. They added the never before done co-op in a Resident Evil game and and still kept the action and was not all that scary if it even was at all. they also got rid of the infamous type writer which I was sad to see go. The game was great and had some good DLC but went too far from the Resident Evil series even though I love the hell out of it.

I also got Resident Evil the Umbrella and Darkside Chronicles for Wii along with 5 of course. Out of the whole series my favorites are Resident Evil Remake, Resident Evil 2, and Resident Evil 4. I am looking forward to Mercenaries 3D and Revelations on the 3DS. It's awesome that Revelations is going to the old style but with a touch of the new. Just like I hoped for. Now all they got to do is add co-op, keep the action to a good amount with plenty of zombies to fend off, and many scary moments and elements with back tracking and plenty of puzzles. Mercenaries looks like a lot of fun too. Leon and Chris kicking ass together is just awesome. I hope they do add some maps that resemble older locations in the Resident Evil series. I would seriously love to see Raccoon City with zombies running around and Nemesis on the loose and a police station with Mr X and lastly the Mansion that started it all with Lisa Trevor as the boss of the map.
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Old 03-21-2011, 11:49 AM   #22
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They added the never before done co-op in a Resident Evil game and and still kept the action and was not all that scary if it even was at all.
Uhm...Never done before, like the previous two times they had co-op games? Outbreak and Outbreak file 2? With 4 player co-op?
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Old 03-21-2011, 12:14 PM   #23
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No it's your nasty attitude on everything that's unwelcoming! So you get out you JERK!!! You're the one who is stupid! And I've read some of the crap you say on this site, and I will say YOU are the stupid person who is real piece of work. And you know what? I hope your crummy hand held games, your facebook, twitter, myspace, and your nasty pie hole mouth became the end of you, and some day you'll realize YOU are the one with stupid views on things!
Your view might hold more weight if you presented it better... I personally do not have any portable gaming systems, nor do I have a console, I haven't played Resident Evil and probably won't watch the movies... I just have to say that you have a clouded view of the world and you are the zombie if you think portable gaming systems are puny or whatever you called them... Sure nothing beats FORTY TWO INCHES OF HIGH DEFINITION SURROUND SOUND 5.1 DOLBY DIGITAL GEORGE LUCAS STAR WARS CONSOLE HDMI CONNECTED THX CERTIFIED HOME ENTERTAINMENT TELEVISION DISPLAY SYSTEM... But can you take that on a 4 hour train ride? How about on vacation? Can you link up with friends at a park, outside, in the middle of nowhere and Pokemon it up? Nope... I sense much fear in you and it seems your emotions have clouded your judgement, fear is the path to the darkside, fear leads to anger, anger leads to hate, hate leads to suffering. But I will tell you what... Play your super big high quality bright box... I and my more understanding friends will just sit back and watch you make a fool of yourself...

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Old 03-21-2011, 03:18 PM   #24
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Uhm...Never done before, like the previous two times they had co-op games? Outbreak and Outbreak file 2? With 4 player co-op?
Oh yeah, forgot about those. You know what I mean. Canon games from the main series like Resident Evil Zero, Remake, 2, 3:Nemesis, Code Veronica X, 4, and 5. I think Revelations takes place in 2005 so that would go between 4 and 5.
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Old 03-21-2011, 06:23 PM   #25
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I used to like the RE series a lot. Now I'm not so big on it. I started out with 1 before the DC even came out. I've played them all and the only ones I really liked were 2, 3, and 4. 3 is my favorite by far though. It's the best of the tank control games and the most fun. It had more action and I know it well enough I can speed run it if I want to. 2 was fun but it sucked until duel shock came out. Playing with the D-pad was horrible. 4 was great of course and the changes it brought on were awesome.

I don't really play games very often anymore and when given the choice I usually break out one of the 5 games I haven't beaten yet. So these games collect a lot of dust. I have them all on GC, except Code Veronica. Honestly REmake is nice and all I just don't like the game very much. Zero I have the same problem with. Code Veronica I played through once and I hated it so I never touched it again. That was years ago though. If I tried it again maybe I would like it. RE 5 was so stale that playing it at the release party was enough to make me not want to pick it up.

The series is really hard to love anymore. Most of the games have crap controls. While I had them mastered years ago playing though the games again left me more frustrated then anything. Too many innovations have come along to make these games feel unplayable. At least cartridge era games were mostly 2D so this wasn't an issue. I also have huge issues with the story. Aside form having some of the worst dialogue, delivered by the worst voice actors, the story is also inconsistent as hell. It has more plot holes then anyone can count and while I found following it exciting and cool when I was 12 it just doesn't do anything for me anymore.
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Old 03-22-2011, 11:18 AM   #26
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I hate it when people complain about the controls. They work and add to the survival horror element.
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Old 03-22-2011, 12:21 PM   #27
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Old 03-22-2011, 04:16 PM   #28
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I hate it when people complain about the controls. They work and add too the survival horror element.
Crappy controls don't add to anything but frustration. It also wasn't intentional it was just the best they had at the time for the style they wanted. They fixed some of it with the REmake I just think a more free flowing movement system would have worked better. They had a chance to do that and chose not to for some reason.
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Old 03-22-2011, 05:56 PM   #29
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I hate it when people complain about the controls. They work and add too the survival horror element.
I hate when people try to justify the awful controls. The survival part should be because it`s actually hard, not because you can`t see or can`t do what you want to because the controls are so messed up. That`s just lazy horsesh*t and the worst excuse for awful controls ever.
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Old 03-22-2011, 07:25 PM   #30
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I hate when people try to justify the awful controls. The survival part should be because it`s actually hard, not because you can`t see or can`t do what you want to because the controls are so messed up. That`s just lazy horsesh*t and the worst excuse for awful controls ever.
So then the controls in Resident Evil 4 and 5 must suck then too huh? It's still the same. The only difference is the camera angles. The camera was awesome in the original games because that was the scariest element the games had. Not knowing what's around the corner or how close the enemy behind you is, is scary. The controls have no fault and work perfectly fine.
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Old 03-22-2011, 07:33 PM   #31
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I hate to say it, but I miss the old tank controls.
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Old 03-23-2011, 10:17 AM   #32
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So then the controls in Resident Evil 4 and 5 must suck then too huh? It's still the same. The only difference is the camera angles. The camera was awesome in the original games because that was the scariest element the games had. Not knowing what's around the corner or how close the enemy behind you is, is scary. The controls have no fault and work perfectly fine.
The controls "work" in the sense that they hinder every action you take in order to make the game more frightening, yes. That doesn't mean they're good! Learn the distinction between the two.

Amazingly, the only game in the series that isn't the least bit frightening is 5 and that's because the controls are a ton more responsive. Unsurprisingly, 5 is also the best selling game in the history of the series. Coincidence? I think not.

The old RE games rely on sh*tty controls and obscuring camera angles to scare you, not legitimately difficult gameplay situations or truly frightening imagery. Fact!
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Old 03-23-2011, 02:41 PM   #33
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The controls "work" in the sense that they hinder every action you take in order to make the game more frightening, yes. That doesn't mean they're good! Learn the distinction between the two.

Amazingly, the only game in the series that isn't the least bit frightening is 5 and that's because the controls are a ton more responsive. Unsurprisingly, 5 is also the best selling game in the history of the series. Coincidence? I think not.

The old RE games rely on sh*tty controls and obscuring camera angles to scare you, not legitimately difficult gameplay situations or truly frightening imagery. Fact!
You're funny. Just because you don't understand that gameplay doesn't make them suck. It's called adapting to simple gameplay. Pushing the stick forward does not mean your forward it's the character's forward. Same goes for left, right, and down. How is that hard to remember? As I said before, the gameplay never changed, just the camera.

EDIT: Here's some new news on Resident Evil.

http://ps3.ign.com/articles/115/1157169p1.html

http://ds.ign.com/articles/115/1157180p1.html

I'M SO HYPED!
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Old 03-23-2011, 06:11 PM   #34
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I always love the "you don't understand it!" argument from people trying to defend something blindly. You act as if people who, rightfully, think the controls are bad didn't play/beat any of the original RE games.

Stop being a fanboy, it's disgusting.
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Old 03-23-2011, 07:07 PM   #35
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I always love the "you don't understand it!" argument from people trying to defend something blindly. You act as if people who, rightfully, think the controls are bad didn't play/beat any of the original RE games.

Stop being a fanboy, it's disgusting.
I do not recall saying any of that. When exactly did I say that any of you guys didn't pass any of the games? If you had such a problem with the controls saying that they hinder every action you take then you obviously couldn't adapt to it and see why it was so unique. Not once did I ever get screwed over by the controls when I first played or even play them now. They were simple and easy to use.

I'm not trying to say that I'm right or that you're wrong. I just want to know why so many people found the controls so "horrible" and give compliments to games like Resident Evil 4 and 5 when the controls are the same?
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Old 03-23-2011, 07:10 PM   #36
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Your blind defense is just becoming more and more apparent.
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Old 03-23-2011, 07:11 PM   #37
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Your blind defense is just becoming more and more apparent.
How exactly is it blind?
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Old 03-23-2011, 07:17 PM   #38
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I'm not trying to say that I'm right or that you're wrong. I just want to know why so many people found the controls so "horrible" and give compliments to games like Resident Evil 4 and 5 when the controls are the same?
They aren't the same! The controls are even different from 4 to 5, let alone from 4 down. You don't understand the subtle differences in controls make all the difference in games. It's why something like a sh*tty mascot platformer from the mid 90's can have the exact same controls as a Mario game, but still play like complete sh*t! The slight changes of movement speed, turning radius, slight changes in physics and momentum - they all have huge impacts on the way a game controls, just because you press right to run and A to jump doesn't mean they're the same.

It is made continually clear that you have no idea what you're talking about.
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Old 03-23-2011, 07:25 PM   #39
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How exactly is it blind?
Answering that would be like explaining colors to someone who's never seen; futile.
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