The Technodrome Forums

Go Back   The Technodrome Forums > TMNT Universes > TMNT Comic Discussion

Notices

Reply
 
Thread Tools Display Modes
Old 07-17-2012, 10:32 PM   #81
Kendamu
Sewerhead
 
Kendamu's Avatar
 
Join Date: Apr 2006
Location: Canada
Posts: 2,890
Quote:
Originally Posted by Andrew NDB View Post
Well that's cool, fill-in and all. I don't mean to be a wet blanket about this.
Did you see the pics of his more recent work on the first page? It might change your opinion a little.
Kendamu is offline   Reply With Quote
Old 07-17-2012, 11:17 PM   #82
Donnie
Something from the Past
 
Donnie's Avatar
 
Join Date: Nov 2007
Location: New York
Posts: 3,256
Quote:
Originally Posted by Plasticplayhouse View Post
wow, that is gnarly! while i love his rocksteady, i love his rendition of turtle equally. i would second this guy in a heartbeat! his style has a great feel to it that's perfect for tmnt.
I agree. After Ross Campbell, I'd put Mateus as my next choice.

Quote:
Originally Posted by Andrew NDB View Post
The artist from the Michelangelo special is taking over full-time on the flagship book? I respect his style... but I'd be lying if I didn't say that, to me, he seems like literally the worst possible candidate from all the IDW TMNT artists we've seen so far.
I don't think you're being a wet blanket for stating this. I am of the same mind. I don't dislike Kuhn's art, but I feel like any of the other Micro artists would have been a better choice, if Kuhn is indeed picked to continue the book for the long term.

Has anybody mentioned Charles Paul Wilson III, the artist of the Splinter Micro? I could totally get behind that.

Quote:
Originally Posted by oldmanwinters View Post
I've probably missed something in the last 24 hours, but I don't think Kuhn has been announced as a full-time replacement. He had already been scheduled for a couple of issues in the main series, but Duncan recently announced his departure, so IDW is still looking for a replacement.
It's not official, like you said he's been signed on for a few issues. However, I have a feeling he might take over after that. These first couple of issues Kuhn is doing seem preliminary...just a feeling, I guess.
Donnie is offline   Reply With Quote
Old 07-17-2012, 11:19 PM   #83
Archon_Turtle
I'm SUPER into myself
 
Archon_Turtle's Avatar
 
Join Date: Apr 2004
Location: California
Posts: 4,667
Throw money at Ross until he says yes. *nod*
Archon_Turtle is offline   Reply With Quote
Old 07-17-2012, 11:21 PM   #84
CyberCubed
Overlord
 
CyberCubed's Avatar
 
Join Date: Dec 2004
Posts: 43,841
I think this might actually cost IDW some sales.

When a big art shift happens in an ongoing monthly comic, sales usually decline. I can't imagine people uninformed about this change going from #12 to #13 and wondering why everything looks so different.

They should find someone who is going to be around for a year or more like Duncan was to do a bunch of issues in a row. Different artists for micros and mini-series are fine, but when it comes to the main series, the art changing every couple of issues isn't a good idea.
CyberCubed is offline   Reply With Quote
Old 07-17-2012, 11:38 PM   #85
Lampy
Stone Warrior
 
Lampy's Avatar
 
Join Date: Mar 2012
Posts: 748
Khun's art on people looks great though... I'll give him that. And his splinter too. But I'll really miss Duncan's Turtles.
Lampy is offline   Reply With Quote
Old 07-18-2012, 09:34 AM   #86
AquaParade
Banned
 
Join Date: Aug 2005
Posts: 8,450
For the record, I actually enjoy Khuns art....more than Duncans! Surprise.

Still, Mateus, would propel this to being one of my favorite books, I assume. I love each taste I get of his turtle art.
AquaParade is offline   Reply With Quote
Old 07-18-2012, 10:48 AM   #87
Plasticplayhouse
the gray ghost
 
Plasticplayhouse's Avatar
 
Join Date: Nov 2011
Location: North East
Posts: 2,194
Quote:
Originally Posted by CyberCubed View Post
I think this might actually cost IDW some sales.

When a big art shift happens in an ongoing monthly comic, sales usually decline. I can't imagine people uninformed about this change going from #12 to #13 and wondering why everything looks so different.

They should find someone who is going to be around for a year or more like Duncan was to do a bunch of issues in a row. Different artists for micros and mini-series are fine, but when it comes to the main series, the art changing every couple of issues isn't a good idea.
lol. i totally second this method. i know he's currently working on glory, but you offer him a nice contract to lure him in and let khun fill in for six months so Campbell can give Image a respectable amount of notice to find a new artist...badabing badaboom we'll have ourselves a fan fav artist at the helm.
__________________
Want to see more of my custom figures?
http://plasticplayhouse.deviantart.com/
Plasticplayhouse is offline   Reply With Quote
Old 07-18-2012, 11:13 AM   #88
Redeemer
Technodrome Technician
 
Redeemer's Avatar
 
Join Date: Sep 2009
Location: third earth
Posts: 4,737
Quote:
Originally Posted by Old Hob View Post
As I said before I love this picture. I'd love to see his Bebop. Man if this is in an IDW book I'm really super excited.

Spoiler:
I really like the Rocksteady in these pics, but I dont like the way the turtles look.....
__________________
GT:Reedeamer
THE TECHNODROME REDESIGN 2015
http://forums.thetechnodrome.com/showthread.php?t=51594
Redeemer is offline   Reply With Quote
Old 07-18-2012, 11:15 AM   #89
Dirty Blond
Stone Warrior
 
Dirty Blond's Avatar
 
Join Date: Oct 2011
Location: Los Angeles
Posts: 827
Maybe we'll get to see some decent plastrons from now on.
Dirty Blond is offline   Reply With Quote
Old 07-18-2012, 12:37 PM   #90
Donnie
Something from the Past
 
Donnie's Avatar
 
Join Date: Nov 2007
Location: New York
Posts: 3,256
Quote:
Originally Posted by Dirty Blond View Post
Maybe we'll get to see some decent plastrons from now on.
I really hope so. That was my biggest gripe with Duncan.
Donnie is offline   Reply With Quote
Old 07-18-2012, 01:28 PM   #91
Andrew NDB
Weed Whacker
 
Andrew NDB's Avatar
 
Join Date: Apr 2007
Location: Auburn, WA
Posts: 34,506
Quote:
Originally Posted by Dirty Blond View Post
Maybe we'll get to see some decent plastrons from now on.
Quote:
Originally Posted by Donnie View Post
I really hope so. That was my biggest gripe with Duncan.
Myself as well. Though it did improve over time, it was like Dan was drawing the plastrons as though they were soft and squishy and foam-like, like the ones from the movies. Why someone would want to intentionally set out making the plastrons look like Halloween costumes, I have no idea.
Andrew NDB is offline   Reply With Quote
Old 07-18-2012, 02:35 PM   #92
Candy Kappa
The Agenda of Existing
 
Candy Kappa's Avatar
 
Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
Quote:
Originally Posted by Andrew NDB View Post
Myself as well. Though it did improve over time, it was like Dan was drawing the plastrons as though they were soft and squishy and foam-like, like the ones from the movies. Why someone would want to intentionally set out making the plastrons look like Halloween costumes, I have no idea.
I guess in a way to explain how the turtles can move by making the Plastron (and perhaps the Carapace) softer and flexible.

But I wasn't a fan of Duncan's Plastrons either, everything else was fine.
Candy Kappa is offline   Reply With Quote
Old 07-18-2012, 02:46 PM   #93
Andrew NDB
Weed Whacker
 
Andrew NDB's Avatar
 
Join Date: Apr 2007
Location: Auburn, WA
Posts: 34,506
Quote:
Originally Posted by Candy Kappa View Post
I guess in a way to explain how the turtles can move by making the Plastron (and perhaps the Carapace) softer and flexible.
As long as the "lines" between the segments of plastron bend where they're supposed to there really isn't a problem. There's no need for the actual segments themselves to be bendable/flexible.
Andrew NDB is offline   Reply With Quote
Old 07-18-2012, 04:13 PM   #94
Coro
Mad Scientist
 
Coro's Avatar
 
Join Date: Apr 2012
Location: St. Louis, MO USA
Posts: 2,368
Quote:
Originally Posted by Raph_tha_Dude View Post
While I'm not that big a fan of Dan's turtles, I do think they're better than Kuhn's.
Agreed. I would like to see Campbell take over.
Coro is offline   Reply With Quote
Old 07-18-2012, 04:29 PM   #95
Killer Moth
Hench Mutant
 
Killer Moth's Avatar
 
Join Date: Feb 2012
Posts: 384
Quote:
Originally Posted by Matches Malone View Post
In hopes of mustering up support for Mateus, here are some rough pieces he's done of what looks like the turtles fighting Rocksteady!

http://santolouco.files.wordpress.co...pg?w=655&h=995

http://santolouco.files.wordpress.co...pg?w=655&h=995
I'm definitely sold. I also hope he gets to say, "I'm a God-damn rhino," like he did in the Raph one-shot. Why that hasn't been a meme, like the electric death one from the 87 series, that's so wrong.

As for Kuhn, again, I defer to Laird's "didn't make me puke" line. Same with Duncan, as, to me, his art was a nice clean one for the most part. (Save for the plastrons, etc.) Best wishes for Duncan, as he moves on for -- pardon the pun -- greener pastures.
Killer Moth is offline   Reply With Quote
Old 07-18-2012, 06:26 PM   #96
CyberCubed
Overlord
 
CyberCubed's Avatar
 
Join Date: Dec 2004
Posts: 43,841
At least Dan Duncan goes out with #12 which wraps up a year for IDW and ends the main story arc.

Couldn't have picked a better issue to go out on.
CyberCubed is offline   Reply With Quote
Old 07-18-2012, 09:41 PM   #97
Andrew NDB
Weed Whacker
 
Andrew NDB's Avatar
 
Join Date: Apr 2007
Location: Auburn, WA
Posts: 34,506
Quote:
Originally Posted by Goongasnootch View Post
Did you see the pics of his more recent work on the first page? It might change your opinion a little.
I'm willing to give the guy a second chance if he brings his A game. It is just two issues. I'm just worried that it might create an unwanted "jumping off" point for other readers.

And if he knocks it out of the park? Great. I'd be the first one to sing his praises.
Andrew NDB is offline   Reply With Quote
Old 07-19-2012, 04:48 AM   #98
ToTheNines
Col. Stinkmeaner
 
ToTheNines's Avatar
 
Join Date: Mar 2007
Posts: 19,289
Quote:
Originally Posted by Andrew NDB View Post
I'm willing to give the guy a second chance if he brings his A game. It is just two issues.
Nope, he's doing four issues. 13-16.
ToTheNines is offline   Reply With Quote
Old 07-19-2012, 07:09 AM   #99
FoxZerro
Stone Warrior
 
Join Date: Jan 2012
Posts: 574
If they keep the stories contained then I think this will work out ok. Duncan gave us the first year, which is kind of one big story.

It has been said that 13 and 14 are a self contained arc which will benefit from having the same artist. If the same is done with 15 and 16, which based upon the trade lengths would probably be the case, then you have two arcs with the same artist at the helm. Plus consistency of art in the trade.

Where this will start to become hard to deal with, for me anyway, is if you have a story arc start with one artist and finish with another. Art changes always distract me.
FoxZerro is offline   Reply With Quote
Old 07-19-2012, 07:58 AM   #100
Lampy
Stone Warrior
 
Lampy's Avatar
 
Join Date: Mar 2012
Posts: 748
Quote:
Originally Posted by FoxZerro View Post
If they keep the stories contained then I think this will work out ok. Duncan gave us the first year, which is kind of one big story.

It has been said that 13 and 14 are a self contained arc which will benefit from having the same artist. If the same is done with 15 and 16, which based upon the trade lengths would probably be the case, then you have two arcs with the same artist at the helm. Plus consistency of art in the trade.

Where this will start to become hard to deal with, for me anyway, is if you have a story arc start with one artist and finish with another. Art changes always distract me.
you have a point there FoxZerro... consistency is very important in a series... especially one that is ongoing.
Lampy is offline   Reply With Quote
Reply

Tags
dan duncan


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:47 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.