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Old 07-27-2012, 05:41 PM   #1
Allio
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Your dream Ninja Turtle game

So tell me... if you could make any kind of ninja turtle game, and you had no restraints to do so, what would you have it be like?
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Old 07-27-2012, 07:03 PM   #2
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Sandbox game that adapts the entire run of Mirage, if we're talking really no limits. Then you can have DLC based on other universes and so on.

A nice quality old school RPG would also be good, and something like Radical Rescue only with 16bit color and resolution.
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Old 07-27-2012, 07:56 PM   #3
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I'm a big fan of platformers, but I don't know.. after TMNT1 for the GBA, the rest weren't so great, or maybe TMNT1 was so good, it burnt out the rest.

It'd have to be 3D Beat'em'up on steroids, with a pinch of stealth.


Upgradeable abilities, secondary weapons (based on the expanded gear perhaps).

Villains from throughout the whole TMNT universes. (comic, toon, 4kids, nicktoon, movies, etc)

Up to 4-p can join in (what good is Turtles game without multiplayer, after all).

The camera would have to be overhead so that it doesn't get in the way for the other players.


Other character facts:
April = Adult Reporter version
Splinter = Rat turned mutant
Casey = Frizzy, madman hair from Mirage
Shredder = Human with a lust for revenge
Turtles = Movie personalities.
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Old 07-27-2012, 08:09 PM   #4
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Maybe a mix of Arkham City, Assassin's Creed, GTA, Ninja Gaiden, Spliter Cell, Mass Effect and maybe Spiderman.

NG's quick gameplay.

A Creed's free running.

A City's presentation/style/graphics.

Stick to the shadows like in Splinter Cell to stay undetected. Destroy street lights to take out groups of random punks and foot soldiers for style.

Mass Effect's decision making. Not so much changes the story, but changes the Turtles attitude and skills. Like having alot of anger will make you stronger, yell more when you attack (doesn't help when fighting in the dark) and a lil bit faster (only in fights), but also gives you disadvantages like less swift attacks, surroundings get blurry in a fight because your character is too focused when attacking. Being all calm will make you alot faster, silent when you attack (helps when fighting in the dark), link attacks between enemies, more skills, easier counters with disadvantages like strength and uhhhh something else I guess.

GTA's big open world and interacting with NPCs. Have a blimp, helicopter, party wagon, boat, etc.

I haven't played any Spiderman games since the game based on the 2nd movie, but that game had rescue missions that popped up randomly.

Shops and upgrades. Everybody loves the ability to upgrade, wether its the ability to upgrade your health, defense, weapons, and skills.

Multiplayer. Have tag team moves.

Have the game be its own universe. It makes room for alot of creativity and new stories.

Last edited by OPTICS; 07-27-2012 at 08:36 PM.
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Old 07-28-2012, 04:25 AM   #5
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Speaking of multiplayer, it would be nice to see more than just 4 players, too. Maybe more like 6 or 8.

You could probably pull off a TMNT MMO if you made it something like APB, where there are two sides fighting for control. Although then you might have to get into paper and pencil type stuff to justify tons of user created mutants/super heroes for the "good" side.
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Old 07-28-2012, 05:48 AM   #6
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I'd like an open world stealth game. Your missions are all over the city but you have to get there without normal citizens seeing you. There would be a notoriety meter that goes up the more you get spotted followed by newspapers and TV reports about your exploits. Blurry photos and such would pop up if you get seen too much. This would actually shape the outcome of the story. At the end of every mission you look at Donatello's computer and see reports online about what happened, if there's any at all. Your lair may get raided by the government if you get seen too much, or the Foot Clan if you piss them off too much.

You can level up by training with Splinter or just doing things in the city. The rooftops and alleys would allow for a lot of parkouring, which you'd be encouraged to do. The more you do the more moves you unlock making getting around flashier and easier. The plot could easily be the main Mirage storyline tied together with side missions that deal with things like Rat King and Nobody. You could even unlock Casey Jones and Splinter side missions.

I'd have collectible comics, kind of like the new Amazing Spider-man game, that unlock turtles comics you can read in game. Maybe even have VHS tapes that unlock episodes of the 80s TV series, DVDs for 2K3, and Blurays for the new series.

As for style I'd do it in a nice cel-shaded comic look. Boarderlands actually has a neat comic style and I think graphics like that would lend itself well to turtles. I'd probably style them after Michael Dooney's turtles. However I'd offer alternate costumes for classic TMNT #1, OT, 2K3, the new series, and movie. I'd also have an unlockable black and white look.

If only one could will something into existence.
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Old 07-28-2012, 08:06 AM   #7
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Once again, funniest thing in the world to me is people who have only played Ninja Turtle games thinking that 'Sandbox! Sandbox! Sandbox' is the magic word to making a decent game.

How about a decent new beat 'em up with light RPG elements thrown in. Its simple, makes sense with the property and is doable. Not some 'the best things from like 20 completely different games' junk.
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Old 07-28-2012, 10:23 AM   #8
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Since we had a tabletop RPG already having some popularity, it clearly would have made sense to release one, especially around the mid-90s as the genre was popular and the TMNT brand was fading, in need of a boost. In this game, you would start by choosing one Turtle. Splinter would have much more of a role in an RPG, giving out important advice and also being a master of the many tricks that the Turtles have learned. Each Turtle can pick up special attacks as they go along, such as the Dagger, Kama, Shriuken, and many others. The Turtle Van could be used to speed up ground travel, while the Turtle Blimp could instantly travel to a number of predetermined destinations. Many items still must be picked up along the way either in the overworld or during battles. There will be a total of nine main sections, each with a special boss battle. The following bosses/locations would be used in order: Dirtbag and Groundchuck in the park, Scratch and Hotspot in a midtown setting, Rocksteady and Bebop in the slum, the Rat King in the sewers, Leatherhead in the river, Baxter Stockman in the industrial factory, Karai and the Ultimate Ninja in the dojo in the city's Japanese enclave, Granitor and General Traag at the military base, and finally Krang and Shredder in the Techndrome in Dimension X that can only be accessed after you have Donatello and the equipment necessary for the Portable Portal Generator. Pizza would still function as HP boosters. Remember, the arcade versions of the games did have some RPG elements thrown into it, based upon the success of the player(s) ability without getting defeated. And based upon the percentage of the game you complete, you can unlock new allies such as other Turtles, April, Casey, Ray Fillet, and Mondo Gecko.

What would make this RPG in the spirit of the beat 'em ups, is that upon reaching a "Ninja Showdown" in each of the nine areas, you will need to complete a side-scrolling level, and is important since not only its a test for HP, but you can also pick up special items that are not found on the overworld. For example, the industrial factory showdown would consist of Mousers and Robot Monsters leading to Baxter at the end. So, that would be my idea for my dream TMNT game.
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Old 07-28-2012, 01:04 PM   #9
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A detailed city to roam the rooftops with varied missions ala Assassin's Creed, but also with a nice sewer system to explore too.
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Old 07-29-2012, 10:49 PM   #10
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Ah, we talked about this recently on another thread. My dream Turtles game would be a wicked-smooth 2D fighter in the vein of KOF XIII or the Guilty Gear series. I've even written out command lists for the Turtles, 'cause I'm lame like that.

Quote:
Originally Posted by Stryker View Post
Once again, funniest thing in the world to me is people... thinking that 'Sandbox! Sandbox! Sandbox' is the magic word to making a decent game.

How about a decent new beat 'em up with light RPG elements thrown in. Its simple, makes sense with the property and is doable. Not some 'the best things from like 20 completely different games' junk.
I... I agree with Stryker.

Anyone ever play God Hand?

Last edited by Genesis; 08-02-2012 at 11:05 AM.
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Old 07-30-2012, 06:14 AM   #11
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A motion detecting beat-em-up like the Swordplay stuff from Wii Sports resort, but not as simple.
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Old 07-30-2012, 06:55 AM   #12
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Since we're using other games as examples:

When ubisoft had the license, I hoped they made a "Splinter Cell" clone after the movie game.

A new beat'em up would rock.
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Old 07-30-2012, 07:34 AM   #13
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Action RPG. TMNT has had fighters, platformers and arcade co-op games, but it would be really interesting to see an RPG take where you can advance your turtles (and other characters), chose their new skills, upgrade their weapons, do combo attacks, that sort of thing.

I'm imagining the combat to either be similar to Kingdom Hearts, or perhaps a more brawler-inspired RPG kinda like Tobal No. 1 or The Bouncer.

But RPGs are not for everyone, and particularly for western game designers, they tend to prefer something else. I don't like it, but that's how it is. So my second option would be something like Batman Arkham Asylum / Akham City. If you have played either of those I think you can easily imagine what it would be like if you removed the batman elements and dropped in the turtles.

Third option... LEGO TMNT! I really like the LEGO games. LEGO Batman 2 was their best yet and LEGO Lord of the Rings looks even better. TMNT has a rich selection of characters, villains and environments that are unlike anything we have seen in a LEGO game. I think it would be a perfect fit for the franchise and a very fresh new direction.

Here's some fan-made versions to give you an idea of what it could look like.

Last edited by Zulithe; 07-30-2012 at 07:42 AM.
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Old 07-30-2012, 02:04 PM   #14
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I would love to have a TMNT game (Nick style design) that has the following mode:
- story (up to 4 players)
- versus (up to 4 players)
- online versus and missions
- collectibles (special animation footage, comic strips, rare items, etc.)
- training
- options

I would like the following characters to be playable:
Spoiler:
- Leonardo
- Donatello
- Michelangelo
- Raphael
- Splinter
- The Shredder
- Karai
- Regular Foot ninja
- Dragon Foot ninja
- Mecha Foot ninja
- Kraang android
- Casey Jones
- Slash
- Metal Head
- Rat King
- Leatherhead
- Dogpound
- Fishface
- Mutant frog (from the online game Dark Horizons)
- Mutant monkey (from the 2012 series trailer)


Also, I wish the turtles would have 2 different sets of ninja weapons to choose from:

Spoiler:
Donatello
Weapon: bo staff (default at start of game) or naginata (unlockable once a certan level is attained)
Projectile: tomoe shuriken-disk (see pic of Donnie's set in OP)
Combat stats (rated over 10) with bo staff: attack 6, range 9, speed 5, stamina 6;
with naginata: +2 for attack

Leonardo
Weapon: twin niten ryu (default) or sole katana and kunai (unlockable)
Projectile: dragon shuriken (see pic of Leo's set in OP)
Combat stats with twin niten ryu: attack 8, range 7, speed 6, stamina 7;
with katana and kunai: +1 for speed

Michelangelo
Weapon: twin nunchaku (default) or kusarigama (unlockable)
Projectile: Chinese shuriken (see pic of Mikey's set in OP)
Combat stats with twin nunchaku: attack 6, range 6, speed 9, stamina 5;
with kusarigama: +1 for attack, +2 for range, -1 for speed

Raphael
Weapon: twin sai (default) or twin shuang gou (unlockable)
Projectile: hira shuriken (see pic of Raph's set in OP)
Combat stats with twin sai: attack 8, range 4, speed 6, stamina 9;
with twin shuang gou: +2 for range
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Old 07-30-2012, 10:01 PM   #15
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There's a lot of cool ideas here! I imagine my ideal game has a lot of the same elements others have mentioned. I've gotten pretty darn close to bringing my dream to life with my little project:
http://forums.thetechnodrome.com/showthread.php?t=30566
http://www.moddb.com/mods/ninja-turtles-turtle-power
It's got most of what I want:
  • Upgradable abilities
  • Cartoon/Comics hybrid setting
  • Wide cast of characters
  • Wide roster of playable characters
  • Characters with different abilities/play styles
  • RPG elements

And, while Freedom Force is an amazing game and has given me a lot of flexibility in creating a turtle game, I'd really love to see something with all of the above, AND a decent arcade-style combat system. I'd really like a Marvel:Ultimate Alliance style game, with more elements brought in from FF. More team management, more RPG elements, etc. Four player co-op would be an absolute must. I'd also love to see something with at least an element of freeroam too. I agree with those who say that isn't just a magic bullet for a great game, but it seems to be like it would be a blast to be able to drive around New York in the Turtle van, fly its skies in the Turtle Blimp, or race through its sewers on Cheapskates. I'd really love to eventually go back and bring in some of the freeroam elements in FF, but, while the technology is there, I don't imagine I'll ever have the time.
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Old 08-02-2012, 06:23 PM   #16
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Alright, check it. Something of a beat-em-up/dungeon crawler with each of the turtles having different play styles to encourage cooperative play.

Have Raph be the tank. He can pull in all the aggro.

Leo is the stealthy one. He can use things like smoke bombs and Raph's distractions to get the backstab for high crit damage. He can also provide buffs to his brothers and debuffs to his enemies.

Mikey is the high risk/high reward one. He can get in close for quick and awesome combos, but if he gets hit once or twice, he's done.

Donnie is the distance fighter/healer. While all 4 would be able to use shurikens, only Donnie can use the ones he's invented, like homing, exploding, big ones that split into little ones, etc. He also has gadgets that can heal.

Boom. Done.
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Old 09-02-2012, 02:28 PM   #17
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I'd love to see a game along the lines of the Arkham series by Rockstar. I think that it would work really well. It gives a mesh of rpg/brawler/puzzle/sandbox. Plus it would allow for story arches in each game or over multiple games.
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Old 09-02-2012, 06:54 PM   #18
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Quote:
Originally Posted by Old Hob View Post
I'd love to see a game along the lines of the Arkham series by Rockstar. I think that it would work really well. It gives a mesh of rpg/brawler/puzzle/sandbox. Plus it would allow for story arches in each game or over multiple games.
Oh. Where to start?
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Old 09-02-2012, 07:03 PM   #19
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Sock it to me Stryker, I'm ready. I'm sure you have some biting comment about it. I'm a big boy. I can take it.
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Old 09-02-2012, 07:59 PM   #20
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a 4 player 3D beat em up game with new york city and the turtle lair as hub worlds where you can talk to other characters like splinter or april and get side missions.
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