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#21 | |
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Stupid Rich
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Location: Room 237
Posts: 11,152
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Quote:
It's also been stated by everyone that the Arkham games are not sandbox games either. It's just a fairly clunky hubworld and that style of game isn't exclusive to STORYLINES. Making it in that style would immediately turn it into a single player focused game. Last I checked there are 4 turtles and they always fight at the same time. Personal preference maybe but I have no interest in playing a ninja turtle game without some sort of multiplayer. Well play another one of those anyway.
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#22 |
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Mad Scientist
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Location: Ninja HQ, Moon
Posts: 1,076
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N.E.-vays...
I would love a game that was Silent Hill meets Psychonauts, where instead of hell they would be flipping in and out of dimension X. And Psychonauts because it's fun platformy stuff. Using the Nick universe. Put away those dagger eyes! |
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#23 |
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The Little Nerdy Teacher
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Location: At my desk reading comics and writing lesson plans
Posts: 2,292
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I'd want to make a Turtles Forever RPG! As a side story you get to play as both Shredders and Krang. And each of the characters would have combination moves.
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#24 |
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Hench Mutant
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Location: Sweden
Posts: 424
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There are so many ideas I'd like to implement into a TMNT game, but I'd take pretty much anything as long as it has co-operative gameplay. Four friends joining together to make it through various missions and bashing up enemies. I can't decide on how I'd like the game to look visually though, so I have the following ideas;
1. A dark stealth game with the feel of the Mirage comics and heavy focus in the turtles actually being ninjas. You take control of the four turtles and can explore large parts of New York City, primarily the Manhattan area, both above the surface or through the sewers. You can scale buildings and do parcour stuff along the way, Assassin's Creed style. You fight enemies pretty much the same way as in the Batman Arkham games, doing combos etc, and do stealth stuff as in Splinter Cell. You get missions by reading or watching the news, talking to people and so on. The game follows the plot of the original comic books but you can do side missions to get new upgrades and so on. Imagine a mission where you need to go deep into the sewers in search of Leatherhead, now that's a bit creepy! Also, I liked Spitfire's idea of staying away from the media. The more you get spotted, the bigger is the chance of people finding the lair etc. Also, the turtles can gain new weaponry for variation. Leo uses various japanese swords, Don uses staffs and spears, Raph uses short-ranged weapons while Mike uses chain-based weapons (or weapons he can twirl). Also, four player co-operative gameplay is available both locally and online. 2. A goofy turtle game based on the original toon. You explore New York City using the turtles by foot, skateboard, the van, the blimp and so on. Krang and Shredder are obviously the main villains, but you can battle the likes of Leatherhead, Rat King and Baxter Stockman (in fly form) as well. Each mission is based on an episode from the series, where April frequently updates you on what's happening. For example, you need to stop the pizza monsters from taking over the city, or stopping the huge squid when the city is flooded. You can play up to four players and you fight enemies in the same goofy way as in the cartoon. You can train in the lair to learn new combos and moves, as well as unlocking new equipment and costumes. Imagine playing as Donatello in his dark turtle suit, or all four of them in their musketurtle-costumes! 3. A new beat-em-up-game, in the same style as Turtles in Time etc. A sidescroller where you just proceed through the levels by beating up enemies and the eventual boss. Classic enemies work as bosses, like Bebop, Rocksteady, Leatherhead, Rat King etc. By default there's about 10 rather long levels, with downloadable levels available. Also, you can unlock new costumes, or looks, for the turtles. You can play as the original toon ones, the live-action-movie-turtles, the original mirage turtles or the 2k3 turtles etc. Out of these three I'd most want the first one, a dark stealth game inspired by Assassin's Creed, Batman Arkham and Splinter Cell, with the look and feel of the original Mirage comics. Now that's a ninja game for you! |
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#25 |
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Random Punk
![]() ![]() Join Date: Aug 2012
Posts: 48
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I would make a TMNT game similar to TMNT 3 Mutant Nightmare in which you can play from 1 to 4 players and the CPU controls the other turtles and also it would be in the same style of free roam.
Playable Characters: 1984 comic turtles 1987 cartoon turtles Movie 1/2 turtles Movie 3 turtles NT:TMN turtles 2003 cartoon turtles Movie 4 turtles 2012 cartoon turtles 1987 Shredder 2003 Shredder Story would be based on Turtles Forever
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#26 |
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Mad Scientist
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Posts: 1,090
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Thought of another I'd like to see: a TMNT Strategy game, something like Super Robot Wars but with TMNT, and perhaps other crossovers to make it even more like SRW. Or just a Forever / Battle Nexus based intra-franchise crossover would be fine too.
edit: How about a strictly-Mirage brawler game? Someone go get OpenBOR and get to work!
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Final Boss of translation group Opentrain. We do videogame comics and TMNT stuff. http://opentrain.theyear199x.org/ Last edited by Cryomancer; 09-03-2012 at 07:37 PM. |
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#27 |
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Wacky Action
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Location: on Earth
Posts: 12,784
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Lego TMNT!
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Live and let live... or go to hell.
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#28 |
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Mad Scientist
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Location: Battle Nexus
Posts: 1,127
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My dream TMNT game would be a Capcom produced fighting game (but there would be no "vs series"-esque crossing over with Capcom itself, though) with around 60 characters from all the various different incarnations (sort of doing what Smash-Up looked like it was going to do but ultimately didn't).
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#29 | |
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Overlord
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Location: Sweden
Posts: 10,481
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Splinter
Quote:
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#30 |
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Foot Soldier
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Posts: 154
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i think my absolute most desired tmnt game would be if you made a tmnt game basically exactly like the style of arkham city. it would follow the original mirage volume one comics, and the design and art of the stages/chapters/characters would change based on which artist originally drew the comic you are playing through. you could have four people playing in any mode of the game (main story, versus, online), there would be a main story, collectibles, side missions, ect. there would be a vast city and sewer system to explore, and it would be free roam. you would have to stay undetected for the most part like metal gear solid or batman arkham city. the graphics would have to be as good as arkham city as well. you could climb buildings and walls similar to assassins creed and prince of persia.
i would also love to see game of a similar fashion that relates to the 87 cartoon series (exploring the technodrome would be sick!), in this game being able to play as the turtles or one of the bad guys (shredder, krang, bebop, or rocksteady). also a game based on the new idw comic series i feel would be awesome. |
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#31 |
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Stupid Rich
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Location: Room 237
Posts: 11,152
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Quick question. How does co-op work in an Arkham city style game with strict MGS stealth mechanics?
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#32 |
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Hench Mutant
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Location: Sweden
Posts: 424
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You could do something like they did in Gears of War. In order to progress through certain parts of the levels in those game you split up the team. One team may need to distract enemies while the other team sneak past to open a door or something like that. I think that could work in an Arkham-inspired TMNT-game. Multiplayer/co-op should be restricted to online play only though, I think it would be a bit clumsy to have four players co-operate locally in this kind of game.
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#33 |
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Stupid Rich
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Location: Room 237
Posts: 11,152
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It wouldn't really work since the Arkham system is a melee heavy game and one dude can clear out rooms of 50 without getting hit.
The combat system. You know the only thing half worthwhile about the Batman games? That would not work in any sort of co-op game.
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#34 |
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The Little Nerdy Teacher
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Location: At my desk reading comics and writing lesson plans
Posts: 2,292
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#35 |
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Random Punk
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Posts: 47
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Been playing Pokèmon Conquest, and I think of would be.cool to do.a.tactical rpg like that (or Final Fantasy Tactics). To put a bit of diversity on he character's abilities, it can be sorta lihow in Tactics, you had 1 skill set from your current class, and one from another. Instead of.classes, each character could have a few different trees they can choose to specialize in (Leo could have Command, Swordsmanship, Ninjutsu, Don could have Science, Bojutsu, Ninjutsu, etc). Maybe April could have the largest amount of trees, to represent the various incarnations over the years (things like Science, Investigation, Ninjutsu, Brawling... Den Motherhood?). As the game goes on, you can fight and recruit most every character that's ever been in TMNT. Not sure about the storyline per se, but I think this sounds fun. Maybe a weapon modding system, to make up for the general lack of equipment for characters (although there would be a few, such as the sword Leo used during the Lost Season, Gunshin I think?, various costumes would have some small game benefits, such as the ninja jumpsuit April wore in the 07 movie giving her more agility or something, the Wrestling suits doing various things for the turtles, a Shredder suit for Raph, etc.)
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#36 |
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Foot Soldier
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Posts: 154
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well thats your opinion, which of course you are entitled to. i think it would work and would be awesome. you would have to have a half screen (again like gears), and you could fight up to 50+ people at once together (being that you would primarily be fighting the foot clan that would seem appropriate), creating combos off of each other, doing take downs together, and doing moves that require two people (similar to marvel ultimate alliance). i agree that in order to progress during certain missions one player could/should have to wait for the other one to do something. it would take time to perfect this game engine of course, but if there is one thing ive learned its that when it comes to video games virtually nothing is impossible, you just have to take the time to do it right
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#37 |
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Stupid Rich
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Location: Room 237
Posts: 11,152
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It's not about my opinion. It's seeing different game mechanics and knowing that meshing them together would be a clusterf*ck of bad game design.
Batman's combat system is made for single player. You add just one more player and it becomes cluttered and confusing. Imagine adding THREE more. Then you mention a game like Ultimate Alliance. Another game with an entirely different gameplay style. So when we add it all up we want a melee focused open world completely stealth based 4 player co-op game that also contains RPG elements and top down dungeon crawler attacks. Jesus, got enough? How about some Mass Effect conversation wheels and competitive online multiplayer? You can SAY that nothing is impossible and that may be true but cramming in the best things from 50 completely different games just won't work because video games don't work like fanfiction. It's actually knowing what goes into making a good game, it's not all 'AND THIS AND THIS AND THIS'.
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#38 |
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Foot Soldier
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Posts: 154
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first id like to point out the thread states, your dream game with no restrictions, of course fine tuning would have to go into making such a game, but it would be possible
it is your opinion and nothing more, just as me saying this would be a great game and that it would work is my opinion, its that simple you say it would be cluttered and confusing with a total of four people, i dont know about anyone else, but at first when i played madden, controlling an entire football team was confusing and took some time to get used to, but eventually it worked out i mentioned ultimate alliance to bring in a small element of that game, attacks that involve more then one person, nothing more. in my opinon this would be an awesome game, yea there are some kinks to be worked out, i suppose thats why im not a game programer |
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