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Old 01-09-2012, 02:06 PM   #21
Candy Kappa
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another update, unlike the NICK designs, I think I'll show a bit more eye brows, for better expressions. still in development progress thought.

I'm gonna cheat big time on the eyes and model a extra set eye lids under the bandanna instead of making them on the main model. Not sure how to tackle the mouth yet...

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Old 01-09-2012, 04:48 PM   #22
Candy Kappa
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So I changed my mind and made the eye socket right on the model.

Tech babbel: Since my model was so low-poly, I collapsed it with a turbosmooth on and started to make the eyes, so I had more vertexes to work with. Basically the original poly count was so low I had to do a lot of lines to even get something to work with. And with a new turbosmooth over that again, the model looks very smooth, thoguht my laptop don't like it when I have the turbosmooth on iteration 2 or 3.



Now I have to clean u the eyelids, still not sure if I want to show some skin inside the eye holes in the bandanna, or have it more like the Nick toon designs. And white eyes or have more real looking eyes...
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Old 05-15-2014, 02:08 AM   #23
Candy Kappa
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Started anew, with some T-poses from the Nick CG models to work with.

Right now, I'm just practicing to get into the game of modeling again, so this model is only a first draft, when its done, I'll make a new one trying to grasp more of the style the nick models have.

Right now, I have a rough model of the shell, which I really like at the moment, still need some work, but, it's good for now. I'm not completely satisfied with the head, it's a bit crowded with the polygons, and I think I can simplify it more. The legs are at the moment just a stand-in, they need a lot more work, especially when I'm going to make the toes and define the feet.

far from happy with the arms, might scrap them altogether and just redo them. needs a thumb though. I made the arms and fingers as separate pieces and then merged them together. I might just make a copy of the finger ad tweak it to a thumb and attach it to the hand.

For some reason my 3DS MAX is bugged, so I can't see the Mirror Modifier when working in Edit Poly, making it harder to smooth out that seam line where the Poly model and the Mirror modifier meets.





It's hard to start modeling again, but it slowly comes back, like riding a bicycle
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