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#21 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2025
Posts: 508
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It’s amazing how all of these years later I still haven’t read The Armageddon Games and I still don’t feel like I missed anything worthwhile.
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#22 | |
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Col. Stinkmeaner
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Posts: 19,268
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Quote:
WAY too many characters, and it was kinda hard to follow everything even though I binged it in perfect reading order. I imagine trying to juggle the 3 titles over the course of 9 months or whatever was pretty difficult. I reckon I’ll make it all the way to #150. Only about 11 more issues to get to it. I will say, now that I’ve made it this far… everything they’re doing in their second volume era is even more baffling. They’re just undoing everything they spent time building up over the past couple of years. I don’t get it. Just reboot. |
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#23 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2023
Posts: 809
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After this crisis, they never use these magic technique they had learned, as if they had suddenly forgotten them. Funny that in the v2 era, the reason of why Karai want to attack the turtles again is because they carried these Foot Clan magic secrets.
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#24 | |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jul 2025
Location: France
Posts: 198
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Quote:
That's kinda meh. And yes I am aware of the restrictions : kuji-kiri can't be used too much and in front of witnesses because of heavy risks. There is a reason in-universe why they can't use them, but it feels like a waste to the readers. |
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#25 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Posts: 43,831
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Yeah all the magic training just for it to be briefly used in this arc (and not even how they defeat Rat King really), is really odd. Granted it's obvious the Turtles keeping mystic abilities forever would be a negative so they had to drop them, but they didn't even use them much for all the training issues they had.
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#26 | |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jul 2025
Location: France
Posts: 198
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Quote:
But it was also a chaotic story at the same time : A lot of characters involved, and many storylines are mixed together. Basically we have Rat King's new game, Shredder's redemption, Mutant Town civil war for their rights, Null and Baxter's plot against mutants, Ch'rell's war against the Triceratons, Karai's new Foot Clan and even some set ups for the next story arcs. Basically Krang's story ended at the Trial of Krang and didn't bring much to the table since (except making Leatherhead suffer). The Utroms using mutant exosqueletons as disguises and Triceraton bodies as host were the coolest concepts. I also liked the idea of new magic powers for the turtles and it is sad they never use them again. There were some issues in The Alliance mini serie focusing in Alopex and Casey that I enjoyed a lot, they brought the characters a much needed exploration after their treatment in the main run. In the end, Karai and Shredder's characterization in this story will be undone by the relaunch which gives them new directions... |
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#27 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2025
Posts: 508
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Quote:
It’s literally just the IDW turtles! |
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#28 |
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Col. Stinkmeaner
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Posts: 19,268
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Damn, you’re right! Pretty pitiful distinction to have.
Should have been Teenage Mutant Hero Turtles. |
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#29 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jul 2025
Location: France
Posts: 198
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I am 27, and I also read Naruto (a manga about ninjas).
The "good protagonists" have no issues killing either ^^ The universe is a world at war though... (and war is a bad thing so the ninjas are on a quest for a world at peace) I don't dislike the "no killing rule" of the Hamato clan, it was necessary to adress Splinter's morally gray behavior. But sometimes not killing becomes an handicap when facing deadly enemies... Last edited by Dancefloran; 02-02-2026 at 09:33 AM. |
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#30 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2023
Posts: 809
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IDW Turtles has some kind of silly Batman logic; they'll try to save any villain out of some pointless saintly morality, even if these people showed no gratitude and and were still willing to kill them.
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#31 |
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Weed Whacker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Auburn, WA
Posts: 34,481
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Wait, where did the 2012 Turtles kill? That can't have been a thing.
There's no "sometimes" about it. It's suicidal and by default makes the Hamato ninja "clan" a sham. |
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#32 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2023
Posts: 809
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2012 Leo did cut off Super Shredder's head, at least, for me, he were still "human".
But more important is, even if the show doesn't allow them to kil, 2012 Turtles and even 80 Turtles still show much willing careless for their enemy's life than IDW Turtles. |
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#33 |
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Col. Stinkmeaner
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Posts: 19,268
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Well if season 5 never happened, I think the season 4 finale was trying to convey that Donnie killed B&R, Mikey inadvertently killed Stockman by punching him out and leaving him unconscious on the floor of a soon-to-be burning building, and Raph quite obviously killed Xever by destroying his legs and his breather and leaving him on land gasping for his life. (Bonus points for Leatherhead drowning Bradford in the previous episode, that was gnarly.)
And yeah, Leo clearly beheads Saki. They did probably have to mutate him to make that happen, but it was still cool. Ciro later revealed that he did want to do the “Lawson line” on Saki’s neck, but Nickelodeon wouldn’t let him. So he added extra blood spatter coming off Leo’s sword in the final version lol. Other than that, they killed some Triceratons and Neko ninjas in Usagi’s world. Splinter chopped some Kraangs up in the flashback episode if you look closely. Oh and the turtles tried to electrocute Saki to death in season 1, but Karai interfered. |
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