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#1 |
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Writer • Director
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Los Angeles
Posts: 12,035
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MGS 3: Snake Eater Wallpaper
So lately I have been playing the crap out of the Remix of Snake Eater! I love it, the new camera angle did it for me. Anyways I made a wallpaper as a tribute to it! I hope ya guys like it. I LOVE how it turned out. And since I havn't done any graphic art in awhile I thought it might be time to shake the dust off.
![]() Full Version*Highly Recommended* http://img119.imageshack.us/img119/2...llpaper0wn.jpg Comments? Thank You Last edited by Spitfire; 06-13-2006 at 01:18 AM. |
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#2 |
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Foot Soldier
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Location: Skandinavia
Posts: 131
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I´m not familior with the game but I like the pic.
The background is awsome. |
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#3 |
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follower of Jesus
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Posts: 6,212
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not bad, but not my favorite of what I've seen of yours.
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#4 |
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Writer • Director
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Location: Los Angeles
Posts: 12,035
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Thanks guys, yeah MP I thought you would like it since your a MGS fan. But yeah like I said I havn't shaked the dust off in a looong time.
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#5 |
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follower of Jesus
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Posts: 6,212
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My favorite part of it is that Snake is the only character in color, the rest are in black and white. I thought that added a nice touch to it.
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#6 |
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Writer • Director
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Location: Los Angeles
Posts: 12,035
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YEah, I actually had it to where Eva and Ocelot were in color and the rest black and white*All the dead characters* But it looked weird so I just kept Snake in color and the rest b/w.
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#7 |
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Draconian leftist ruler
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Location: Germany
Posts: 6,733
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I think the composition looks a litttle forced. It's also a bit over-crowded.
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Make ****, not kill! |
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#8 |
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Denki Wo Kitte Kudasai
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Location: Toronto, Canada
Posts: 2,439
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Wow, good job Spitfire. Kinda reminds me that I should really return to my old saved game and finally beat MGS 3.
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#9 | |
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Writer • Director
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Location: Los Angeles
Posts: 12,035
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Quote:
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#10 |
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Lover of Weird Things
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Location: CA
Posts: 4,014
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That wallpaper looks great. It's good that you're getting back into graphic art. Hopefully this means will see more wallpapers from you that have to do with things like Metal Gear or other video games you play.
__________________ ![]() How can something so beautiful shine on something so dreadful? |
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#11 |
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Writer • Director
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Location: Los Angeles
Posts: 12,035
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Will do, thanks for the comments. And sorry Backworm sometimes I get to full of myself. To full or pride, hence the above comment.
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#12 |
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Stone Warrior
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Location: Right behind you
Posts: 793
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The background is great.
Only things that are bugging me : 1- There is a white outline on some of the characters and some parts of their bodies, not much of a big deal, but I just think its better when we see none of those. I dunno if you wanted them there, or if it is the selection you made of the characters, but it just look less like a collage when we don't see them. You know what I mean ? 2- There's just that big hole in the center of the wallpaper. You could try to get snake bigger and get his opacity down to 50-40 % and get him to fit in the center of the pic. I think it would look better. Or try to get the text bigger just to fill the gap. Well that's it. You of course do what you want of my opinions, but its a great wallpaper. Would just need a final touch and you would be rolling my man.
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#13 |
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Writer • Director
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Location: Los Angeles
Posts: 12,035
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Thanks! Yeah I don't know why it does that outline. My theory is when I cut stuff out I can't get all the pixels from the character without cutting their actual picture. So it leaves a line of white which is expressed when I do a blur.
As for Snake, any bigger and he would look awful, and if I made the wallpaper any smaller it would look bad on bigger screens if it was streched. I left the middle open cause Snake's legs looked odd sticking out in the middle and I thought it nice to let the people see more of the backround, which I was quite proud of. |
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#14 | |
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Foot Soldier
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Location: Cleveland, Ohio
Posts: 212
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Quote:
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#15 |
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Stone Warrior
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Here's what I meant by getting snake bigger.
![]() Sure snake is not as good looking when he gets streched, but by getting his opacity down, it blurs it enough that we mearly can see the streching effect. As for the legs, well, not really a problem when you gradient them. In my opinion, it looks bit better than before, cuz it adds to snake's stealth a bit, while closing the gap. That's just my opinion. Just don't look at the sh*tty selections I made to get snake behind the rest of the characters...
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#16 |
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Writer • Director
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Location: Los Angeles
Posts: 12,035
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Quickly did this. I really don't like the way it looks with him in the middle. But here's a version of it like that for people who want it.
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#17 |
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Stone Warrior
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Indeed, get rid of the legs...
He just looks more like a ghost like this, with the knife in his hand, I just taught that it was fitting the concept of snake. Of course the best would be to get a really big pic and to put only his face in the backgroung or something like that... But still that background kick a$$
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#18 |
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Writer • Director
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Location: Los Angeles
Posts: 12,035
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Yeah I tried to find one but I couldn't! >_< Thank You! Making backrounds is the fun part haha.
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#19 |
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Stone Warrior
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The funniest for me is to find a good idea for it. I can work my a$$ out for hours before getting what I want. Then its all good.
That kind of background is extremely popular. You now see it alot, and it will stay for awhile that's for sure.
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#20 |
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Writer • Director
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Location: Los Angeles
Posts: 12,035
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Yeah that's a shame really it used to be unique. Back when I started doing it. Now I got find a way to keep myself a step ahead of everyone. Doing it better then most people won't cut it for too much longer cause everyone is going to get better with me haha.
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