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#1 |
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Sewerhead
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Canada
Posts: 2,890
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Wouldn't This be Cool?
What if Ubisoft got the rights to make a non-sucky 3-D freeroaming version of the original NES TMNT game with more in-depth missions, some side-missions, enemies that actually appear in a TMNTverse (Purple Dragons, etc.), famous locations thoughout various TMNTverses, and (most importantly) balanced gameplay and not-so-"impossible" jumps?
I like the game as-is, but I'd love to see some sort of modern Ubisoft TMNT game that was at least very much inspired by the original (and obviously improved upon). For example, at the start of the game you get to free-roam around for awhile in various environments (sewers, rooftops, the Lair, and street-level) and fight random thugs and stuff to get the hang of the game itself. The only catch is that you can't be seen by normal people or you'll have to find a place to hide (like Metal Gear Solid) and it's best if you suprise-attack the random thugs Ninja style. After that, something prompts some sort of "rescue April" mission where you have to platform your way through the streets, rooftops, and sewers to a warehouse where April is captured. When you rescue her, a new area on the map opens up: the dam! For awhile, after rescuing April, you can have the option of going on a bunch of side-missions whenever you feel like it (or just save them for later), free-roam some more, or go ahead and go on over to the dam to prompt the dam mission. On the dam mission you fight and platform your way up to the top of the dam, take a cool dive off of it ala Goldeneye (N64), and then do some swimming to find and disarm the bombs. After the Dam mission is overwith, it can be business as usual or you can go back to the Lair. Upon reaching the Lair it prompts the storyline of you discovering that Splinter was captured, Shredder coming on the TV making his announcement, and lah-dee-dah! The major difference here is that the idea of searching for Splinter brings up the concept that he could be anywhere in the city and you need a faster way of getting around without arousing the suspicion of humans. So, enter [insert whatever Turtle vehicle Ubisoft would decide to use here] just for that purpose. Of course, a huge new section of the city would be unlocked for you to explore on foot like before or in the [random TMNT vehicle of choice]. There's lots of buildings to explore that are fronts for the Foot and allies of the Foot such as the Purple Dragons and you have to platform and fight your way through these buildings to obtain clues as to Splinter's whereabouts. Upon finding all the clues, the story then allows you to access the set of buildings Splinter is on top of. You go through these buildings, eventually reach the top, platform some rooftops, and have to defeat the Mecha Turtle (who is somewhat like the Mecha-Turtle from the first PS2 TMNT 2k3 game). After rescuing Splinter, the Helicopter gets away and there's some cutscene where you see it go to a specific direction in the distance which, through some way or another, it's revealed that Shredder owns a bunch of warehouses on Lairdman Island. The only problem is that you don't really have a way to get there because it's pretty far away (even for a mutant Turtle). So, then unlocked is the Airport. So, you can continue free-roaming and doing side-missions and stuff (like any other time in the game) as well as keeping [insert TMNT vehicle] for future use to get around the city faster without having to hide in alleyways and stuff. Whenever you're good and ready you can stealthily platform your way through the buildings, rooftops, and tunnels of the airport (which, for some reason, is crawling with Foot despite modern airport security Upon reaching [insert TMNT flying vehicle here] you can freely fly it around anywhere in the game and get a cool view of all the places you've been. Maybe some feature can be added where April or Splinter pilots it or something and it can drop off the TMNTs at any point on the map where a rope can reach close enough to the ground that you can jump back up to reach it and climb it later. As for stealth... well, that can be figured out later. You're getting towards the end of the game anyway so who cares? Of course, the real reason you got the [insert TMNT flying vehicle] is to make it to Lairdman Island. For story's sake, it's always night at Lairman Island for cool Ninja-esque reasons. While you're there you can go to various warehouses and underground tunnels to collect weapons, rescue fallen TMNTs, or whatever. Eventually, you have to search around for a certain warehouse on the East end ("the East warehouse on Lairdman Island") which is a front for some sort of huge underground complex. Think... something like Shredder's tower in 2k3 but going down instead of up. Eventually, after a difficult battle you make it to the Shredder and kick his crome face into the back to his metal skull without him mutating you back into a normal Turtle or just plain killing you. Unlike the NES version this actually will be a difficult battle. Of course, there's some obligatory ending sequence after all of this but, like a Legend of Zelda game, it autosaves at the point just before going to Lairdman Island so that you can repeat the last boss again if you feel like it! Some of the things I was also thinking about was that the TMNT can gain experience (not so much RPG-style, though) by doing certain things as well as be good at certain things. For example, whichever TMNT you use more for platforming portions will excel at that faster while whichever TMNT you use more for fighting will excel at that faster. Of course, you can also train (with Splinter if he's not captured) at the Dojo in the Lair if you feel like it to get new skills and practice fighting (sparring) without having any specific concequences for losing (if you lose). Every Turtle can max out eventually and every Turtle has just as much potential as another one in any specific skill or in physique. It just depends on how you treat the Turtle. If Ubisoft could put enough effort into it, a Turtle can even gradually lose skill or physique for not being used during the course of the game before eventually falling back to a default base level. This base can be determined by how far along in the game you are as to not make any Turtle too weak to complete the game if all of the stronger Turtles get captured. Anyone else have any thoughts? I have a ton of ideas for a game like like this but I've already made this post too long. Someone else chime in! Oh, and I didn't get this idea from Spider-Man 2 or Grand Theft Auto. I actually got the idea while watching http://www.youtube.com/watch?v=syXz3ny1wrk (amongst other TMNT NES videos) for hints and tips on getting better at the game and being able to explore more without being killed. EDIT: A few more things! The addition of Casey Jones to the game as a playable character and the idea of side-weapons such as Shuriken that you can pick up along the way remaining in the game. Also, rope you pick up during the game has more uses than just crossing rooftops (such as scaling and rapelling) given the awesome platforming ability the TMNT have ala the newest movie games! |
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#2 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Posts: 15,709
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Question.... when April says 'you have her support' will she actually do something?
And.... you can walk over it...????? |
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#3 |
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Sewerhead
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Canada
Posts: 2,890
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Well, that's why I said "chime in." What could she do in order to support the TMNTs in this game?
And, yes, you can. LOL! |
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#4 |
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Random Punk
![]() ![]() Join Date: Mar 2007
Posts: 38
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I generally like the concept of the original Ninja Turtles game but it sucks in its own way and would to see it revived and improved.
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#5 |
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Sewerhead
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Canada
Posts: 2,890
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I can't agree with you that the game sucks by any means. Then again, I'm slowly coming to the conclusion that I'm one of about four or five people in the Universe who actually like this game (let alone play it on a regular basis like I do). However, I can agree that there can be a lot of improvements made to it.
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#6 |
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Bad Boy
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Posts: 1,911
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Or like the 3D side-scrolling version of the first prince of persia for XBOX LIVE
(http://en.wikipedia.org/wiki/Image |
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#7 |
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Mouser
![]() Join Date: Aug 2007
Posts: 9
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Instead of that they should make a game spanning across the first 3 movies.
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#8 |
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Sewerhead
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Canada
Posts: 2,890
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And the gameplay would be like...?
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#9 |
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Second City Shinobi
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Chi-town
Posts: 4,182
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Maybe She'll be able to provide you with various power ups across certain parts of the game that you'll be able to access using the (inster TMNT vehicle) or (inster TMNT Flying machine). Power ups include various weapons, experience points gained by playing mini games, and sparring sessions with Casey. Which would be a playable character once the game is completed with all four turtles and has his own ending that's similar although not that different from the Turtles. These will also double as save spots, and will be required to go to to obtain the map of that area.
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Some things are better left unsaid. This isn't one of them |
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#10 |
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Sewerhead
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Canada
Posts: 2,890
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Sweet deal, Shuriken! I like that! It sort of reminds me of April and Casey's roles in the newest TMNT movie game on GBA.
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#11 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Mar 2005
Posts: 208
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Don't worry. I like the first Turtles game too. It's rough, but not nearly as much as some people make it out to be. Not that I'm saying it's a great game, it's not, but it's not terrible.
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#12 |
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Second City Shinobi
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Chi-town
Posts: 4,182
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Hmm. I never played the newwest GBA game for the movie, but I've heard some good things about it.
I've also had another thought. The side missions should include some bosses as well from the Mirage series like Baxter Stockman and the Rat King. And since this is somewhat based on the New series have Hun in the mix too. Hell maybe these will be the main bosses. I think the Elite Gaurds should be mini bosses throughout the game or Bosses for the side missions, like in the NES Game when you had to fight Bebop before Rocksteady in the 1st level. Here are some Ideas for the bosses. 1st Boss-Hun is keeping April hostage on orders from the Shredder. And no he can't be beat by simply standing on the ledge and getting hit by Don. 2nd Boss-the Dam 3rd Boss-The turtlebot/Metalhead 4th Boss-Baxter in a Giant mouser 5th Boss- Rat King while you search for Shredder's underground fortress. 6th Boss-Baxter again but now he's a giant robot like in Volume two or in the New toon. 7th Boss-Hun once again but a lot tougher than the first time. 8th Boss- The Shredder which will be significantly harder than his 1st NES counterpart.
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Some things are better left unsaid. This isn't one of them Last edited by shuriken; 11-07-2007 at 05:40 PM. |
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