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Old 12-08-2007, 11:19 AM   #1
jasonorme666
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Exclamation TMNT Engine V0.9: Download

TMNT Engine is a project that I have been working on since 2006 to recreate Konami's 1989 Classic Teenage Mutant Ninja Turtles Arcade game from scratch using ripped graphics and coded in Multimedia Fusion 2.

It features 2 new levels, a dojo stage to mess about and "spawn" enemies.
It also features a online score table.

Video of one of the Bonus Levels

http://www.youtube.com/watch?v=21zDADWe8sI

View the Official TMNT Engine site at http://www.jsofts.com/tmntengine





Click HERE to view the changelog.

DOWNLOAD NOW

http://www.jsofts.com/tmntengine

Last edited by jasonorme666; 11-22-2009 at 09:37 PM.
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Old 12-08-2007, 11:50 AM   #2
Kendamu
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Good stuff. Plays a bit differently than the original arcade game but it's a great reproduction of it. It gives me hope that, with this engine, other original TMNT-based projects can be done.
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Old 12-08-2007, 11:57 AM   #3
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No chance of Jesus Mutant Ninja Turtles?
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Old 12-08-2007, 12:48 PM   #4
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Quote:
Originally Posted by Goongasnootch View Post
Good stuff. Plays a bit differently than the original arcade game but it's a great reproduction of it. It gives me hope that, with this engine, other original TMNT-based projects can be done.
Exactly, with this TMNT Engine other TMNT fan based creations can be made, infact thats my intention for when this engine is near complete.

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No chance of Jesus Mutant Ninja Turtles?
lol, Jesus: The Arcade Game reached the demo stages, but is no longer in production.

Its a perfect example of an original game that can be made with the TMNT Engine.
Which can be found for download here.

It's "wonderfully politically incorrect"

http://www.jsofts.com/jesus/jesusthearcadegame.zip (7mb )


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Old 12-08-2007, 01:02 PM   #5
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Will there be any way, once this is complete, to play "cut-and-paste" or have some sort of editing tool for people who are programming impaired?
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Old 12-08-2007, 01:13 PM   #6
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Many have requested that the program be open-source but as of yet there is no intention of it being so.

However there may be a way of creating a basic select the background and stick the baddies on idea (but you could only use the already programmed content) but that would need to be coded completely seperate for it to possibly work as the coding requires loads of invisible objects and detectors, but its not out of the question.
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Old 12-08-2007, 02:43 PM   #7
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Quote:
Originally Posted by jasonorme666 View Post
Many have requested that the program be open-source but as of yet there is no intention of it being so.

However there may be a way of creating a basic select the background and stick the baddies on idea (but you could only use the already programmed content) but that would need to be coded completely seperate for it to possibly work as the coding requires loads of invisible objects and detectors, but its not out of the question.
Jason,
Is there any chance you could do an engine of "Turtles in Time" next?
Would love to have it!
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Old 12-08-2007, 03:02 PM   #8
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Quote:
Originally Posted by jasonorme666 View Post
Many have requested that the program be open-source but as of yet there is no intention of it being so.

However there may be a way of creating a basic select the background and stick the baddies on idea (but you could only use the already programmed content) but that would need to be coded completely seperate for it to possibly work as the coding requires loads of invisible objects and detectors, but its not out of the question.
It would be cool to be able to plop enemies and objects down anywhere in a stage and then play through. It would make for some interesting "TMNT Arcade: Chalenge Mode" kind of games.
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Old 12-08-2007, 03:29 PM   #9
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Very cool, but if it's just nothing more or less than a recreation of the arcade game with the same graphics... what would make someone be interested in this, rather than just quickly downloading the TMNT arcade game's ROMs off the internet and playing it arcade-perfect on MAME?
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Old 12-08-2007, 03:32 PM   #10
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Originally Posted by raphdude View Post
Jason,
Is there any chance you could do an engine of "Turtles in Time" next?
Would love to have it!
I think "The Simpsons" would most likely be the next game I remake (if I do so choose to make another engine).

Quote:
Originally Posted by Goongasnootch View Post
It would be cool to be able to plop enemies and objects down anywhere in a stage and then play through. It would make for some interesting "TMNT Arcade: Chalenge Mode" kind of games.
In theory yeah it would be amazing, but actually making it work is another thing. With that said, once the engine is done, anything is possible from my perspective. Definatly going to do my own TMNT game (introducing things from the other TMNT games i.e Stone Warriors)

Quote:
Originally Posted by Andrew NDB View Post
Very cool, but if it's just nothing more or less than a recreation of the arcade game with the same graphics... what would make someone be interested in this, rather than just quickly downloading the TMNT arcade game's ROMs off the internet and playing it arcade-perfect on MAME?
I answered this very question in my Q/A.

Why don't you just play the real arcade game or use emulators?
I still do play the arcade game, as I own the arcade machine, but I'm doing this to pay homage to the game and it has been somthing I've wanted to do for a long long time. Unlike emulators this allowes me to add my own material to the game, new characters, levels, attacks, props everything and anything.

Building the engine is the first step, and what better way to make it perfect than to make it nearly exactly the way it is.
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Old 12-08-2007, 04:04 PM   #11
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Originally Posted by jasonorme666 View Post
Unlike emulators this allowes me to add my own material to the game, new characters, levels, attacks, props everything and anything.
Yeah, if you're going to do all that I'll very much look forward to checking out the finished game.

I think it would be fun to make a Mirage version of the TMNT arcade game. Remove the letters from the belts, make all the bandannas red, make the Foot look like the Mirage Foot (and make them human), add in blood, etc..
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Old 12-08-2007, 04:09 PM   #12
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It's not a bad Idea, The essence of it at least. I would love to see a Diablo II Lord of Destruction TMNT themed mod.
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Old 12-08-2007, 04:12 PM   #13
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Quote:
Originally Posted by Andrew NDB View Post
I think it would be fun to make a Mirage version of the TMNT arcade game. Remove the letters from the belts, make all the bandannas red, make the Foot look like the Mirage Foot (and make them human), add in blood, etc..
Very much possible with a talented sprite artist.
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Old 12-09-2007, 02:53 PM   #14
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Well, why not just play the original arcade version? But I guess one must try to recreate the classics of arcade beat em' up. The Jesus Arcade game seems a bit out there, but It's just as well seeing how the engine can be used. I'm sure if Jesus knew he died for idiots that didn't care for what he was about then he prolly would be out to smack around those guys that didn't care. So I guess in theory,the fan game would be correct, for the most part.
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Old 12-09-2007, 04:10 PM   #15
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haha I just mentioned this the other day in a topic glad to see it's back.
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Old 12-09-2007, 04:57 PM   #16
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Here are a few sneak peeks at version 0.7 (which will include level 2).

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Old 12-09-2007, 05:33 PM   #17
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Looks cool. Will be nice to have a remake of the Arcade game that is more fitting than the NES one.
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Old 12-10-2007, 08:23 AM   #18
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I downloaded it and played it and I did enjoy it, but I have a weird little glitch every so often that causes the game to shut down. You see, sometimes the villains disappear completely and Leonardo can walk all over the screen including the walls, and the game does not progress.'

I'm probably the only one that had this problem, but I just wanted to give you a heads up.
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Old 12-10-2007, 08:39 AM   #19
jasonorme666
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Originally Posted by Drtooth View Post
I downloaded it and played it and I did enjoy it, but I have a weird little glitch every so often that causes the game to shut down. You see, sometimes the villains disappear completely and Leonardo can walk all over the screen including the walls, and the game does not progress.'

I'm probably the only one that had this problem, but I just wanted to give you a heads up.
These are known problems, the enemies disapearing is infact that 2 enemies have died at the same time and it only registered 1, thus the screen fails to scroll.

The wall problem has been there since version 1, it when walking on two seperate axis designed to block you from going out of screen (this is most noticable with the diagnol wall at the end of level 1).
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Old 12-10-2007, 02:27 PM   #20
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I also downloaded it, played it, enjoyed it, and got the glitch. Aside from that, though, it was cool. Nice job.
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