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British Bloke
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Location: Bristol, UK
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Engine
I was playing Golden Axe: Beast Rider (Xbox 360) at a friends house the other day and thought to myself how the game engine would make a decent TMNT: Paleo Patrol game.
I am sure there are other games out there have engines potential enough for a TMNT game (although obviously an original engine is ideal). Can any of you think of others? Last edited by Hero; 10-17-2008 at 11:32 PM. |
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無問題
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Quote:
I had no idea! <.< Shows how much I pay attention these days....
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Stone Warrior
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Any derivative of the Double Dragon/Final Fight beat-em-up genre should work well for the TMNT. Personally, I'm a bit tired of the beat-em-up TMNT games--they've been done to death. Imagine a free-roaming world, like something in the Grand Theft Auto games, where you could wander all of New York as one of the TMNT fighting crime, tangling with the Foot, driving various TMNT vehicles, going on random missions, etc.--now THAT would be a great TMNT game.
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Overlord
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Grand Theft Auto
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Stone Warrior
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No, it wasn't--I'm talking about a complete, immersive 3D world. Comparing the first NES TMNT game to GTA is being extremely generous, to say the least.
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Space Knight
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Unless you're talking about the first GTA!
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Stone Warrior
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Maybe a better comparison for me to make would be Ultimate Spider-Man. Obviously the Turtles aren't going to be swinging around on webs, but what I mean is a huge New York 3D world, where the Turtles can do all sorts of stuff in either a linear, or non-linear fashion. If done correctly, I think it could very well be the best, and most accurate, TMNT game experience ever.
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Space Knight
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USM was the exact game I was thinking about while reading this thread, so I heartily agree! The cel-shaded NYC was awesome, and the whole atmosphere really suits the Turtles. I wish Ubi would release some new info already...
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Overlord
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Grappling hooks
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Stone Warrior
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Possibly--I can see them jumping from rooftop-to-rooftop too, but the Turtles seems to use vehicles to get around more than they do hoofing it, which is why I'd want to see that included as a significant gameplay element.
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Overlord
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Hmm, kinda like the first NES game's Level 3 with the Turtle Van? That would be sweet! Grand Shell Auto!
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Overlord
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Technodrome
How cool wouldn't the Technodrome be in such a game? It could be a game based on the 1987 cartoon where the TMNT have to save April and Irma from Shredder and Krang. Imagine the TMNT driving around the streets of New York City and the US country roads, when suddenly a dimensional portal opens up on Earth and the Technodrome arrives from Dimension X, demolishing every building in it's way.
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Stone Warrior
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I'd prefer that such a game would be based on the original cartoon too, but I think the 2K3 cartoon, CG movie, or Mirage comics would be the most likely source material at this date and time.
From a development standpoint, I think it'd be challenging enough to render New York, above ground, and the sewers, without having to worry about other dimensions and stuff too.
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#14 |
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無問題
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If they ever did a new game based on the 2007 movie (although there are rumblings that the next game will be set in the same universe, I mean one actually based on the movie - which is unlikely, but this is hypothetical), I'd want it to be more complete. The bosses for the console version were completely random, and the GBA version was also missing some key battles. Let's take a look at the lineup:
Console: * General Gato * Bigfoot * General Mono * Shredder * Stone Generals GBA: * Act 1: Hun * Act 2: Karai * Act 3: Jersey Devil * Act 4: Monster Containment Unit * Act 5: Max Winters * Act 6: Sea Monster * Act 7: General Aguila (I can't speak for the DS/PSP versions, since I've never played them) The GBA version has a battle against Max Winters, which never occurred in the film, and the unit that encapsulated Leonardo is a boss of its own (wtf?). Also, the showdown with the Stone Generals was reduced to just Aguila, with the others running support. The console left out most of the Thirteen Monsters, opting to only have Bigfoot as a boss (which was only seen before the Karai battle in the GBA version). Speaking of which, Karai was barely in the console version - only as an overheard conversation between her and Winters. Gato and Mono face Don and Nightwatcher, respectively, solo. Both games have obligatory random 4Kids villain bosses (2003 version of Shredder for console, Hun for GBA). One fight that I thought should have been included in any version as a boss fight: Leo vs. Nightwatcher. One of the most important scenes in the film, and some of the best martial arts I've seen in a CGI film... and it gets left out of the video game? Also, I still believe that cleaving through the Foot to get to Winters Tower ala Dynasty Warriors to save Leo should have been a shoe-in as well.
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