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#1 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: UK, Tamworth
Posts: 806
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Hyperstone Heist red foot soldiers
Anyone have any info from reviews or chats with developers explaining why the normal foot soldiers were red instead of purple in Hyperstone Heist.
Its clearly not a palette issue as purple foot soldiers are also in the game as star throwers. |
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#2 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: UK, Tamworth
Posts: 806
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Nothing????
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#3 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,500
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Genesis foot soldiers were more hardcore than their SNES and Arcade counterparts?
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#4 |
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無問題
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,348
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I don't think there *have* been any interviews with the Konami crew from back then.
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#5 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Sweden
Posts: 10,481
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Maybe legal issues?
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#6 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2012
Location: Ireland
Posts: 793
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Maybe they thought it might look boring if it was all purple foot soldiers so they decided to try out different colors, just a guess.
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#7 | |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2008
Posts: 282
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Quote:
I actually enjoyed the palette differences between this game and the SNES Turtles in Time, the alternate Comic palette option was less washed out and more reminiscent of the color schemes for the playmates toys (save for Raphael). There were also other differences between the U.S. Hyperstone Heist and the Japanese Return of The Shredder versions of the game, in the Japanese port of game, the Foot Soldiers retained their classic jumping kick leap-in on multiple levels while in the U.S. version Foot typically just walked onto the screen. I personally enjoy the added bit of difficulty (if you can call it that) of ROTS for this reason alone. Maybe U.S. publishers deemed it a difficulty issue or a tepid race/stereotype reduction tactic to remove all jump kick Foot Soldier attacks from the game since this feature was mostly abused on the Shredder's Hideout stages which were unique to the Sega genesis ports of the game. Classic game comparison review @Game Pilgrimage that everyone's seen by now: http://www.gamepilgrimage.com/TMNTcomp.htm There's some additional info on TMNT game history throughout the years available at Hardcore Gaming: http://hardcoregaming101.net/tmnt/tmnt.htm |
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#8 | |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 15,500
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Quote:
I didn't know the Japanese Return of the Shredder used different AI, but now I'm really tempted to go play that all the way through on Hard mode! I had been curious as to why most folks believe the Genesis version to be more difficult than Turtles in Time, since the AI on both games are far more lenient than their NES predecessors. I certainly welcome the added challenge!
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#9 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Jun 2011
Posts: 202
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Prob something to do with the Blast Processing
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#10 |
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Second City Shinobi
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Chi-town
Posts: 4,182
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The Foot Soldiers were angrier that the game was shorter then Turtles in Time.
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Some things are better left unsaid. This isn't one of them |
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#11 |
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Random Punk
![]() ![]() Join Date: Feb 2010
Posts: 42
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And considerably worse than Turtle in Time.
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#12 |
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Thug
![]() ![]() ![]() Join Date: Jan 2013
Location: Dimension X
Posts: 55
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So I just finally got my hands on the game and played it got to the elevator on my way to super shredder Im assuming and had to use my first continue so shut it off. Very short game though if that is the final scene. Still pretty amazing game for someone who never got a chance to play it when I was younger.
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