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#1 |
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Banned
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Posts: 3,851
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THE DOOM 2 PROJECT HAS BEEN ABORTED! (Changed title)
All posts made by me in this thread before will now be edited. Sorry.
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#2 |
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Banned
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Posts: 3,851
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Nothing to see here. Move along...
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#3 |
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Mad Scientist
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Location: Dee Eff Dubble You
Posts: 1,631
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All I can say is TIZZZIGHT!
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#5 |
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Banned
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Posts: 3,851
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There was nothing here. Move along.
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#6 |
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Mad Scientist
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Location: Dee Eff Dubble You
Posts: 1,631
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Rez, that really is an awesome idea. How did you come up with it?
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#7 |
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Banned
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Posts: 3,851
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Never said anything here either. Move along.
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#8 |
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Banned
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Posts: 3,851
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BAD NEWS:
The project as of this moment has been aborted... EVERYTHING I HAD SPENT A YEAR PLANNING IS NOW DOWN THE DRAIN!!!!!!!!!!!!!!!!!! |
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#10 |
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Sister to the TMNT
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Location: Los Angeles, California, USA
Posts: 2,756
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Goodness. Mind if I ask what happened?
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#11 |
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Mad Scientist
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Location: Dee Eff Dubble You
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what happened? now I have nothing to live for!!!!
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#13 |
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Mad Scientist
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Location: Dee Eff Dubble You
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*makes hand-stabbing-heart motion with hand and falls to the ground as dramatically as possible*
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#14 |
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Banned
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Posts: 3,851
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*neuralizes Kameko*
Nothing to see here, move along.... |
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#15 |
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Mad Scientist
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Location: Dee Eff Dubble You
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I always wanted a neuralizer.
But really, Rez, what happened?
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#16 |
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Banned
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I'll tell you:
The DOOM engine only supports 256 colors and, even worse, only 256 SPECIFIC colors on the engine's color palette. Unfortunately there were quite a few colors on the ripped graphics that were not on the DOOM palette, and so those that didn't appear on the DOOM palette were converted to the one closest to it. In some cases the graphics turned out with very little change, but most came out completely f**ked up. There was no way around it; using error diffusion in Paint Shop Pro didn't help. That's why it was aborted. |
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