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#1 |
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Hench Mutant
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Location: Earth
Posts: 253
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TMNT 2 Characters
In the Ideas for TMNT 2 post I put something about each turtle performing certain objectives. Well according to Gamepro… http://www.gamepro.com/sony/ps2/game...es/35530.shtml
"Additionally, the differences between characters have been emphasized. For example, certain items can only be used by certain turtles, and there’s a lot more variety in their attacks and animations." It seems as if the creators of TMNT are really listening to the people. The most obivous reason would be the 4-player mode, but this just further proves it. So hopefully within the weeks to come, we'll be bombarded with new news. |
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#2 |
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Foot Elite
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Location: Pizza Parlor
Posts: 3,200
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yea this game loks so so so so much better!!! i can't wait, the first game was ok, but at least the 2nd one will have tons of stuff.
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#3 |
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Hench Mutant
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Location: Earth
Posts: 253
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Just read at the official site that all players will share lives?? Weird, and not good. But none the less, very interesting. This could be another move to make TMNT 3 better.
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#4 |
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Hench Mutant
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Location: Canada
Posts: 474
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I'm using Gameshark for infinite continues and Infinite Health then for both games.It's to much of a hassle restarting the game from beginning all the time.
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#5 | |
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Inactive Moderator
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Location: Authority On All Things Don
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#6 | |
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Hench Mutant
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Posts: 253
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Quote:
"Also, if you play co-operative four player mode, all four players will share the health meter (wacky!)." Sorry I should have said health meter, and just quoted the site, but that does seem really awkward. Hopefully Konami will change their minds about that ridiculousness. But in a trailer that I saw, it had four colored boxes near the top-right corner of the screen. I had just concluded that their were health meters. But we'll see. |
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#7 |
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Inactive Moderator
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Share the health meter, eh? Hmm... Interesting...
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#8 |
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Hench Mutant
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Posts: 448
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It does make sense, if one of the turtles is hurt badly then the others will have a harder time fighting, this way no one turtle can carry the load. They have to work together and protect each other. I think it should be an option that can be turned on or off.
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#9 | |
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Inactive Moderator
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#10 |
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Mango Lovin' Mutant
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Location: Los Angeles
Posts: 9,453
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Everything about the new game seems to be an improvement, except for that shared life bar thing. I don't see why Konami can't give each player their own amount of lives and health bars. It definitely worked for the past games, so why fix something that isn't broken?
Oh, and speaking of the old games... I hope the unlockable classic arcade game will allow four player support. That would be reason enough for me to buy this game (maybe even preorder it).
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"God, I love being a turtle!" Want to meet the only blue ninja turtle in existence? Come visit me at my Lair!
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#11 |
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Foot Soldier
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Location: Joe's Pet Place, Slowklahoma
Posts: 195
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I remember sharing health on Ren and Stimpy for Genesis. It was really hard
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#12 |
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Hench Mutant
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Well there is a enough room for four health meters on top of the four boxes.Konami just wanted to save time from progarmming extra health meters.The shared health meter might hurt the game more then help it.Hopefully the testers say the shared health meter is a annoyance and should be fixed and the Turtles should have seperate health meters.
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#13 |
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Mad Scientist
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I thought it was only a combined health bar for when you play in 4 player mode...
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#14 |
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Writer • Director
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Location: Los Angeles
Posts: 12,035
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No Casey Jones again or Splinter. I want to play as a villian where you try to kill the turtles that would be different!
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Once more, with feeling!
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#16 |
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Hench Mutant
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Posts: 293
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I would want to play as shredder or stockman or even a triceriton,
that would be so cool!
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#17 | ||
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Writer • Director
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Location: Los Angeles
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#18 |
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Hench Mutant
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Location: Earth
Posts: 253
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I think that in some way the Shredder Clones should have been put in the 1st game, but now I hope they'll be in the second even though I doubt it. It would have been nice to have a four on three at one time. But anyhow, I think that it would be best for TMNT to go all the way to the end.
But I'm pretty sure that some basic minions would be Federation and Triceraton soliders. Of course some more Foot, Purple Dragons, and more than likely the Mob for the City at War storyline. It'd be nice to fight Karai's warriors. Probably put a two on four making them better you know. And then Foot Tech soliders on the ship probably a four on four, before fighting Shredder. But if they decide to go all the way, the shadow ninjas would be in there, with some other warriors probably before you face Drako. But like I said I'm pretty sure that Shredder is the last guy. This time in his new attire. |
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#19 |
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Hench Mutant
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Location: Canada
Posts: 474
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Enemies on the Foot this time Utroms are confirmed,Tricertons,Foot Soldiers.Human Soldiers,not confirmed yet mousers,purple dragons,The flipper type robots in the utrom building.
Hopefully the last level has tons of enemies.In the last level you should fight Mortu before Shredder.Mortu beams down from the transmat then after Mortu is defeated a cut scene starts and Shredder shows he is a Utrom and four more Shredders join him other utroms controlling clone Shredder suits.After Shredder is defeated he flys off. More of the level Shredder appears again this time in a new android body.Super Shredder suit looks the same as Ninja Turtles 4 same weapons.After you defeat this Shredder he blows up.The Red Utrom jumps in the transmat with the other Utroms.The Transmat sends back a ton of utroms Shredder laughs.Part 8 of Last level starts long to the Last Boss Shredder in new body looks like a cross between Shredder from the Turtles in time. |
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#20 |
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Certified Teacher
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Location: Bizarro Metropolis
Posts: 6,495
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I wonder if Casey will be in this again. Or if Zog will be a playable character.
They made toys from the last game....I wonder about making the toy of the old Japanese Shredder, like, the "original" |
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