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#41 | |
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Big, Bad & Bold
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Inside the Technodrome; Shredderville; Saskatchewan
Posts: 19,719
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Quote:
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![]() Add me: PSN/XBL; Nintendo Network ID: BDS-3.1.6; Switch FC: SW-3378-5206-8020 TMNT Fan Club: http://sot.ag/4jZR0 Visit My Wish List: http://forums.thetechnodrome.com/showthread.php?t=30904 My Collection: http://forums.thetechnodrome.com/showthread.php?t=40276 |
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#42 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Sweden
Posts: 10,481
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I would like to see it in more episodes.
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#43 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: The Technodrome (Dimension X)
Posts: 172
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The Technodrome is the best thing EVER !
It's bad that in real life, it can not be made, If so ?......I'M IN ! LOL |
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#44 |
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40 Years of TMNT
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Location: Shell-Ri-La
Posts: 26,956
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Good job necroposting.
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#45 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2012
Location: san antonio, tx
Posts: 822
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even it never worked, it was still awesome. i'd take a non-functioning death fortress over nothing!
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what we were after, was lashings of ultra-violence.
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#46 |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2011
Location: USA
Posts: 3,447
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With nearly 1000 rooms, there's still plenty to imagine what we've never seen inside the 'drome, from other mutants, booby traps, weapons, and even living quarters. It still provided the attention that we were cutting to the bad guys, similar to how the Autobot symbol would rotate to the Decepticon symbol in the G1 Transformers cartoon. The closest the Technodrome came to crushing someone was April in "The Big Break In", which just didn't happen thanks to good old cartoon physics. When we finally see the Technodrome in the final episode destroyed, it proved that the last time the Turtles forced the Technodrome in peril was finally for real and was probably my favorite thing about the final episode. It showed that Shredder/Krang had given up. Sure, Splinter didn't return to his human form, but he still felt proud for the Turtles and they lived the rest of their live in peace as evidenced by the episode "Once Upon a Time Machine". Otherwise, the Technodrome was mostly used as a transportation base during the time it was unable to move, which was quite a challenge given its locations (hundreds of miles underground, in a remote portion of Dimension X). The bark was almost always worse than the bite, and even when it did, it was mostly just a few buildings in just a few episodes. The Turtles just happened to be at the right place at the right time.
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http://forums.thetechnodrome.com/sho...d.php?t=37065- MY WANT LIST TMNT FAN CLUB LINK: http://sot.ag/gCjK/ 30 years of Turtle Power! |
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#47 |
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Merchandise Maniac
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2012
Location: New York
Posts: 5,919
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So they could make a playset out of it?
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#48 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Posts: 43,888
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The Technodrome never working always made you excited when it actually DID work and they were able to use it.
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#49 |
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Foot Soldier
![]() ![]() ![]() ![]() Join Date: Mar 2013
Location: Arizona
Posts: 152
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You just made me question life itself...
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I mean, come on. How do you guys expect to beat me?
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#50 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2009
Location: Canada
Posts: 1,042
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The point of the Technodrome is to be Awesomeness Incarnate.
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"Close. But close only counts in horse shoes and hand grenades.... Knew i should have brought those grenades." My Collection:http://forums.thetechnodrome.com/sho...09#post1103509 |
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#51 | |
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Big, Bad & Bold
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Inside the Technodrome; Shredderville; Saskatchewan
Posts: 19,719
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Quote:
sentiments echoed
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![]() Add me: PSN/XBL; Nintendo Network ID: BDS-3.1.6; Switch FC: SW-3378-5206-8020 TMNT Fan Club: http://sot.ag/4jZR0 Visit My Wish List: http://forums.thetechnodrome.com/showthread.php?t=30904 My Collection: http://forums.thetechnodrome.com/showthread.php?t=40276 |
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#52 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: May 2012
Posts: 300
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Wouldn't that be like asking a guy the point of customizing a white van, spray painting it green and yellow, and then slapping your name on the front?
Because it looks awsome! |
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#53 |
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Random Punk
![]() ![]() Join Date: Jun 2012
Location: Earth (unfortunately)
Posts: 37
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Would you rather Shredder and Krang live in a tepee?
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#54 | |
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Big, Bad & Bold
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Inside the Technodrome; Shredderville; Saskatchewan
Posts: 19,719
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Quote:
__________________
![]() Add me: PSN/XBL; Nintendo Network ID: BDS-3.1.6; Switch FC: SW-3378-5206-8020 TMNT Fan Club: http://sot.ag/4jZR0 Visit My Wish List: http://forums.thetechnodrome.com/showthread.php?t=30904 My Collection: http://forums.thetechnodrome.com/showthread.php?t=40276 |
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#55 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2011
Posts: 916
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Quote:
So its just like a ferrari, cool as all get out when its working but broke all the time.
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Dream as if you'll live forever, live as if you'll die today. Looking to buy old Kool aid flavors no longer produced. |
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#56 |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Posts: 3,009
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Here's something that I've long found odd...
In the first season the Technodrome seemed to be fully powered and mobile. Why did it never occur to the Shredder to actualy use it to stomp buildings and so forth. Almost every season after recycled the theme of the Technodrome getting powered and loose from wherever it was stuck and the everyone panicking over the the destruction it would cause (or in some cases briefly causing mayhem) before finding a way to depower and strand it somewhere else. Why didn't the villains just conquer the city when it was energised and loose? |
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#57 | |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Posts: 43,888
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Quote:
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#58 | |||
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2013
Location: Battle Nexus
Posts: 330
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Quote:
LOL. LOL. It sure was. Quote:
Quote:
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#59 |
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Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Posts: 3,009
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Here's another one that has always bugged me.
In Season 7 we get some backstory about the Technodrome that it was built by Drakus. Maybe it's just me but I never got an alien vibe from the Technodrome. Taking away the Foot Symbol which Saki could have added himself it always seemed to be very terran in its design, both in and out. Did the warlords banish Krang with the Technodrome? Not only that but conveniently banish him under the streets of NY. Even without a body it didn't seem like Krang had difficulty operating the Technodrome so he could have easily built himself a body and gone home. Up until "Get Shredder" I always assumed it was built on Earth by the Foot using stolen human tech and Krang's know-how. It didn't seem to stop the turtles any other time. They pretty much had banishing the 'drome down to a habit. |
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#60 |
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Hench Mutant
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2013
Location: Ohio
Posts: 331
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Actually, I just watched an episode a couple of days ago (The Dimension X Story) where Krang says something about being unable to communicate with his Rock Soldiers because none of their communications equipment was working. So at least for that episode there's a reason, lol.
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