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Old 05-28-2010, 11:40 AM   #41
TheCanadiandrome
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Quote:
Originally Posted by gobo View Post
An expression of Krang's apparent golf fanaticism.

Technodrome III... Technodrome II was the mini version Shredder built in some OT ep involving Chromedome. I want to say it was "PLANET OF THE TURTLEOIDS", but I can't remember.
3 Technodromes, gotta love it!
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Old 05-29-2010, 03:41 PM   #42
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I would like to see it in more episodes.

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I just rewatched the episode. That fortress had no name.
I would like to see it in more episodes.
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Old 04-21-2013, 07:51 AM   #43
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The Technodrome is the best thing EVER !
It's bad that in real life, it can not be made, If so ?......I'M IN ! LOL
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Old 04-21-2013, 05:28 PM   #44
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Good job necroposting.
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Old 04-21-2013, 07:05 PM   #45
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even it never worked, it was still awesome. i'd take a non-functioning death fortress over nothing!
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Old 04-21-2013, 08:32 PM   #46
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With nearly 1000 rooms, there's still plenty to imagine what we've never seen inside the 'drome, from other mutants, booby traps, weapons, and even living quarters. It still provided the attention that we were cutting to the bad guys, similar to how the Autobot symbol would rotate to the Decepticon symbol in the G1 Transformers cartoon. The closest the Technodrome came to crushing someone was April in "The Big Break In", which just didn't happen thanks to good old cartoon physics. When we finally see the Technodrome in the final episode destroyed, it proved that the last time the Turtles forced the Technodrome in peril was finally for real and was probably my favorite thing about the final episode. It showed that Shredder/Krang had given up. Sure, Splinter didn't return to his human form, but he still felt proud for the Turtles and they lived the rest of their live in peace as evidenced by the episode "Once Upon a Time Machine". Otherwise, the Technodrome was mostly used as a transportation base during the time it was unable to move, which was quite a challenge given its locations (hundreds of miles underground, in a remote portion of Dimension X). The bark was almost always worse than the bite, and even when it did, it was mostly just a few buildings in just a few episodes. The Turtles just happened to be at the right place at the right time.
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Old 04-21-2013, 08:53 PM   #47
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So they could make a playset out of it?
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Old 04-21-2013, 08:56 PM   #48
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The Technodrome never working always made you excited when it actually DID work and they were able to use it.
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Old 04-21-2013, 08:57 PM   #49
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What was the point to having the shire in The Hobbit?
You just made me question life itself...
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Old 04-22-2013, 09:45 AM   #50
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The point of the Technodrome is to be Awesomeness Incarnate.
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Old 04-22-2013, 04:07 PM   #51
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Quote:
Originally Posted by CyberCubed View Post
The Technodrome never working always made you excited when it actually DID work and they were able to use it.
oh hell yes

Quote:
Originally Posted by nameless View Post
The point of the Technodrome is to be Awesomeness Incarnate.
sentiments echoed
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Old 04-22-2013, 06:51 PM   #52
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Wouldn't that be like asking a guy the point of customizing a white van, spray painting it green and yellow, and then slapping your name on the front?

Because it looks awsome!
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Old 04-22-2013, 07:50 PM   #53
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Would you rather Shredder and Krang live in a tepee?
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Old 04-23-2013, 12:10 PM   #54
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Originally Posted by TurtleFan2012 View Post
Wouldn't that be like asking a guy the point of customizing a white van, spray painting it green and yellow, and then slapping your name on the front?

Because it looks awsome!
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Originally Posted by 1/2Shell View Post
Would you rather Shredder and Krang live in a tepee?
Rofl! Bwahahaha
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Old 05-04-2013, 08:48 PM   #55
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It was a unique and powerful weapon that was turned into a joke. It's like having a ferrari that is amazingly fast and responsive but always needs a jump start. "Oh man I will so smoke you on the race track... soooo does anyone have any jumper cables?" If the technodrome was fully operational all the time New York would have been dismantled.

So its just like a ferrari, cool as all get out when its working but broke all the time.
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Old 05-04-2013, 09:51 PM   #56
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Here's something that I've long found odd...

In the first season the Technodrome seemed to be fully powered and mobile. Why did it never occur to the Shredder to actualy use it to stomp buildings and so forth.

Almost every season after recycled the theme of the Technodrome getting powered and loose from wherever it was stuck and the everyone panicking over the the destruction it would cause (or in some cases briefly causing mayhem) before finding a way to depower and strand it somewhere else. Why didn't the villains just conquer the city when it was energised and loose?
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Old 05-04-2013, 09:56 PM   #57
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Quote:
Originally Posted by Galactus View Post
Here's something that I've long found odd...

In the first season the Technodrome seemed to be fully powered and mobile. Why did it never occur to the Shredder to actualy use it to stomp buildings and so forth.

Almost every season after recycled the theme of the Technodrome getting powered and loose from wherever it was stuck and the everyone panicking over the the destruction it would cause (or in some cases briefly causing mayhem) before finding a way to depower and strand it somewhere else. Why didn't the villains just conquer the city when it was energised and loose?
Or when the Technodrome was in Dimension X, why didn't Krang just order a huge chunk of Rock Soldiers to use their ships to blast it out of the crust it was stuck in?
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Old 05-04-2013, 10:06 PM   #58
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Quote:
Originally Posted by The Big Bad View Post
The point was to have it available for Turtles Forever. Fred Wolf was psychic that way.
LOL.

Quote:
Originally Posted by Koi View Post
What was the point to having the shire in The Hobbit?
LOL.

Quote:
Originally Posted by Mutated Turtle View Post
Because the Shredder and Krang needed somewhere to live.
LOL.

Quote:
Originally Posted by ToTheNines View Post
It was tough **** in the video games.
It sure was.

Quote:
Originally Posted by Mutagen View Post
I mentioned the artillery but forgot to add - for those unfamiliar with the classic toon, Technodrome was also indestructible just like Technodrome II in Turtles Forever it had the same kind of force field
Yeah, Krang and Shredder were just too incompetent to use it right.

Quote:
Originally Posted by Galactus View Post
Here's something that I've long found odd...

In the first season the Technodrome seemed to be fully powered and mobile. Why did it never occur to the Shredder to actualy use it to stomp buildings and so forth.

Almost every season after recycled the theme of the Technodrome getting powered and loose from wherever it was stuck and the everyone panicking over the the destruction it would cause (or in some cases briefly causing mayhem) before finding a way to depower and strand it somewhere else. Why didn't the villains just conquer the city when it was energised and loose?
Quote:
Originally Posted by CyberCubed View Post
Or when the Technodrome was in Dimension X, why didn't Krang just order a huge chunk of Rock Soldiers to use their ships to blast it out of the crust it was stuck in?
'Cause that way the villains would have won and the turtles would have lost. And we don't want that, don't we?
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Old 05-04-2013, 11:04 PM   #59
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Here's another one that has always bugged me.

In Season 7 we get some backstory about the Technodrome that it was built by Drakus.

Maybe it's just me but I never got an alien vibe from the Technodrome. Taking away the Foot Symbol which Saki could have added himself it always seemed to be very terran in its design, both in and out.

Did the warlords banish Krang with the Technodrome? Not only that but conveniently banish him under the streets of NY. Even without a body it didn't seem like Krang had difficulty operating the Technodrome so he could have easily built himself a body and gone home.

Up until "Get Shredder" I always assumed it was built on Earth by the Foot using stolen human tech and Krang's know-how.

Quote:
Originally Posted by The Sewer Lord View Post
'Cause that way the villains would have won and the turtles would have lost. And we don't want that, don't we?
It didn't seem to stop the turtles any other time. They pretty much had banishing the 'drome down to a habit.
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Old 05-05-2013, 12:33 AM   #60
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Quote:
Originally Posted by CyberCubed View Post
Or when the Technodrome was in Dimension X, why didn't Krang just order a huge chunk of Rock Soldiers to use their ships to blast it out of the crust it was stuck in?
Actually, I just watched an episode a couple of days ago (The Dimension X Story) where Krang says something about being unable to communicate with his Rock Soldiers because none of their communications equipment was working. So at least for that episode there's a reason, lol.
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