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#21 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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another update, unlike the NICK designs, I think I'll show a bit more eye brows, for better expressions. still in development progress thought.
I'm gonna cheat big time on the eyes and model a extra set eye lids under the bandanna instead of making them on the main model. Not sure how to tackle the mouth yet...
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#22 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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So I changed my mind and made the eye socket right on the model.
Tech babbel: Since my model was so low-poly, I collapsed it with a turbosmooth on and started to make the eyes, so I had more vertexes to work with. Basically the original poly count was so low I had to do a lot of lines to even get something to work with. And with a new turbosmooth over that again, the model looks very smooth, thoguht my laptop don't like it when I have the turbosmooth on iteration 2 or 3. ![]() Now I have to clean u the eyelids, still not sure if I want to show some skin inside the eye holes in the bandanna, or have it more like the Nick toon designs. And white eyes or have more real looking eyes... |
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#23 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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Started anew, with some T-poses from the Nick CG models to work with.
Right now, I'm just practicing to get into the game of modeling again, so this model is only a first draft, when its done, I'll make a new one trying to grasp more of the style the nick models have. Right now, I have a rough model of the shell, which I really like at the moment, still need some work, but, it's good for now. I'm not completely satisfied with the head, it's a bit crowded with the polygons, and I think I can simplify it more. The legs are at the moment just a stand-in, they need a lot more work, especially when I'm going to make the toes and define the feet. far from happy with the arms, might scrap them altogether and just redo them. needs a thumb though. I made the arms and fingers as separate pieces and then merged them together. I might just make a copy of the finger ad tweak it to a thumb and attach it to the hand. For some reason my 3DS MAX is bugged, so I can't see the Mirror Modifier when working in Edit Poly, making it harder to smooth out that seam line where the Poly model and the Mirror modifier meets. ![]() ![]() It's hard to start modeling again, but it slowly comes back, like riding a bicycle |
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| Tags |
| 3d animation, cgi, kappa, tmnt |
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