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Originally Posted by oldmanwinters
Well, after playing through the demo, I have nothing but joy at your hard work!
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Thanks, buddy!
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Originally Posted by oldmanwinters
In the original NES game, I seem to remember the hit detection was such that it wouldn't be advisable to try and get too greedy spamming the weak attack since an enemy gained a temporary immunity after the first hit to launch a counter attack. April seems to be able to whip the mic ad nauseam without much fear of rebuttal.
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This applies to all characters now. You can hit the foot soldiers twice or three times in a row, they don't get that weird temporary invincibility. I honestly believe that that aspect of the original game was a mistake that somehow was overlooked during testing.
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Originally Posted by oldmanwinters
Maybe some lessons from Konami's infamous Adventures of Bayou Billy might be applicable regarding mic whip strategy. In that game, the key to success was whipping and then evading counter attacks. If there's any way to implement something like that it may prevent April from being a broken character.
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Did you get to Tora? I feel you have to do that whipping/evading technique against him, otherwise you're toast. Thanks for the feedback, I might have to make further adjustments to make sure all the characters are balanced.