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Old 08-09-2015, 05:15 AM   #21
Candy Kappa
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Quote:
Originally Posted by chewy View Post
I think they're referring to how easy it is. If you stand on the platform on the right, you can hit him with Don/scrolls/boomerangs/stars and he'll fall off, then jump back up. You can hit him while he jumps up and cycle till dead.
This. Shredder needed better coding.
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Old 08-31-2015, 07:37 PM   #22
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Quote:
Originally Posted by GoldMutant View Post
This game has single handily haunted many kids growing up in the late 80s and early 90s before the sequels came out. It was brutal in difficult, half of the heroes were practically useless, contained one of the most infamous levels in the 8 bit era, and a poor mixture of the Mirage Comics and the 80s toon. (elements of both not handled well) Despite the sequels being greater and this game getting hatred over the years, I almost wonder if it had better potential. The graphics were decent and like any Konami game, the music was excellent.

So, how can this game be fixed for a more satisfying time in your eyes? There would still be the six main areas in the game though, but how would you improve the game if the side scrolling was kept? Would you improve the difficulty? Would you make it more like the Mirage Comics or 80s cartoon? Would there be more levels?

Share ideas down below.
Throw it in the trash
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Old 11-30-2015, 12:11 AM   #23
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Better controls, especially the goddamn jumping. Making Raphael and Michelangelo actually useful wouldn't have been a bad idea either. Oh, and get rid of the respawning enemies BS. I shouldn't be forced to fight a horde of enemies again just because I missed a jump.
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Old 11-30-2015, 02:59 AM   #24
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^^ Mikey is stronger than Leo and Raph. He's as Strong as Donnie when his lifebar is halved.
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Old 11-30-2015, 03:19 AM   #25
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Mikey is equal to Leo but weaker than Raph normally. When his health is halved he's stronger than Raph but weaker than Don.
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Old 12-01-2015, 09:47 PM   #26
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^^ I always thought Mikey was as strong as Donnie with half his life. HRRRMM
Gotta play it again to see if it's true.
I think it's funny how Leo is essentially the weakest even though he's like the most dedicated to Ninjitsu.
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Old 12-02-2015, 02:17 AM   #27
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I probably am in the minority here but I actually preferred this game to its sequels. Not only was it challenging but it also had some variety (turtles fighting, swimming, driving the Turtlevan etc). The one thing that I hated the most in the sequels is the tendency of the enemies to "grab" the player. That was so annoying!!!!!

As for improvements to the original:
1. Make the jumping a bit more controlled.
2. Two player simultaneous play option.
3. Save points
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Old 07-02-2016, 12:16 AM   #28
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Quote:
Originally Posted by shuriken View Post
^^ I always thought Mikey was as strong as Donnie with half his life. HRRRMM
Gotta play it again to see if it's true.
I think it's funny how Leo is essentially the weakest even though he's like the most dedicated to Ninjitsu.
I think Raph is actually the weakest. Check out this FAQ; Raph is the essentially the weakest due to low range and no half-health bonus: http://www.gamefaqs.com/nes/587689-t...les/faqs/70362
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Old 07-03-2016, 07:55 PM   #29
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Quote:
Originally Posted by MissTique View Post
I probably am in the minority here but I actually preferred this game to its sequels. Not only was it challenging but it also had some variety (turtles fighting, swimming, driving the Turtlevan etc). The one thing that I hated the most in the sequels is the tendency of the enemies to "grab" the player. That was so annoying!!!!!

As for improvements to the original:
1. Make the jumping a bit more controlled.
2. Two player simultaneous play option.
3. Save points
No you are not alone. I play this more than the sequels. Plus the frog enemy is my favorite btw.
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Old 07-05-2016, 06:29 PM   #30
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Tune down the difficulty and replace many of the enemies with characters based on the 87 toon.
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Old 07-06-2016, 09:10 AM   #31
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Package a Game Genie with it.
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Old 07-11-2016, 01:35 AM   #32
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I love this game was more platformer than beat-em-up, but it should have been less difficult, with more opportunities for pizzas and rescuing turtles (in other words, extra lives!)
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Old 07-11-2016, 01:40 AM   #33
Andrew NDB
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Quote:
Originally Posted by GoldMutant View Post
This game has single handily haunted many kids growing up in the late 80s and early 90s before the sequels came out. It was brutal in difficult, half of the heroes were practically useless, contained one of the most infamous levels in the 8 bit era, and a poor mixture of the Mirage Comics and the 80s toon. (elements of both not handled well) Despite the sequels being greater and this game getting hatred over the years, I almost wonder if it had better potential. The graphics were decent and like any Konami game, the music was excellent.

So, how can this game be fixed for a more satisfying time in your eyes? There would still be the six main areas in the game though, but how would you improve the game if the side scrolling was kept? Would you improve the difficulty? Would you make it more like the Mirage Comics or 80s cartoon? Would there be more levels?

Share ideas down below.
The original NES TMNT game remains the only TMNT game that truly tried to push the envelope originally. Everything since has just been a button masher arcade kind of thing ("how fast can you push button 1 or 2, or 1 and 2 together?" bleh). Great memories of good friends in rooms sweating over getting through those levels. The disarming bombs underwater, running over Foot Soldiers on land.

That said, it's hard as f*ck. Took a Game Genie to beat it.
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Old 07-11-2016, 03:56 AM   #34
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There were other games that weren't just button mashers, like Radical Rescue, those mobile RPG games, the GBA version of Battle Nexus and Danger of the Ooze.
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Old 07-11-2016, 07:07 AM   #35
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To be honest, I don't find the NES game to be as nearly as bad as everyone says it is. Aside from the dam level, I find it to be a legitimately well-designed and fun experience. Maybe if the controls were a little bit tighter, I'd go as far as to call it one of the best games of the 1987 era.
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Old 09-19-2016, 11:47 PM   #36
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With a little practice this game was awesome in terms of difficult gameplay.
I agree jumping was an issue as well as respawning of enemies.
It would have been nice for more familiar characters to appear. I beat this game last year after hours of play but I only did it cause I had many scrolls.
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