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Old 12-14-2008, 08:45 PM   #21
oldmanwinters
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Quote:
Originally Posted by dcat View Post
The whole reason I ripped these was for use in the MUGEN engine
I planned on converting Raphael for it and he's coming along rather nicely so far


I'll be posting more sprites as I rip them
Just thought I'd add that I really do love Mugen characters and I think the Hyperstone Heist sprites are a good option. The only existing TMNT mugen characters that I can remember are the Tournament fighter sprites for SNES and Genesis, though I haven't been checking Mugen for a few years. I'd love to see more when you get them together!
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Old 12-21-2008, 03:17 PM   #22
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thats awesome!
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Old 12-31-2008, 05:14 AM   #23
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good looking mugen raph
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Old 05-05-2009, 07:34 AM   #24
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Thanks everyone, I'm glad you liked them.
This MUGEN project is taking me longer than expected, but its important not to rush things with coding, lest you end up with a crap result.
The follow up video for the project so far:



Here's a few more .gifs of some custom sprite animations I'll be using in the character:
Thousand Stab -




Last edited by dcat; 06-09-2012 at 06:55 PM.
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Old 05-05-2009, 10:15 AM   #25
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Oh man! These are epicly awesome, dcat!

I definitely think you made the right choice using the Hyperstone Heist sprites! That detail is great!
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Old 05-05-2009, 01:35 PM   #26
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Lookin' tres chic, dcat!
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Old 07-09-2009, 06:59 PM   #27
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I ripped some sprites of the foot soldiers from Hyperstone Heist and made this sprite sheet if anyone's interested. Ninjiken, kunai, sansetsukon, & tonfas. The outlined ones are from palette edits from TMNT IV arcade and Snes.



and here's Raph's portrait from the NES Manhattan Project in Hyperstone Heist Colors



Here's a few more edits of the guys:

Last edited by dcat; 07-09-2009 at 07:35 PM.
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Old 07-12-2009, 02:02 AM   #28
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In that last animated sprite of Donatello, his bo staff is missing. Is that intentional or an error.

I apologize for my observance, but nonetheless, job well done on these sprites.
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Old 07-15-2009, 12:07 AM   #29
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Quote:
Originally Posted by donatello22 View Post
In that last animated sprite of Donatello, his bo staff is missing. Is that intentional or an error.

I apologize for my observance, but nonetheless, job well done on these sprites.
i could very well be mistaken, but i think its just supposed to be him leaping down without his weapon drawn.. based on the old VG animation its hard to tell though lol
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Old 07-15-2009, 12:22 AM   #30
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Ah that clarifies everything. Thank you. Genesis did well with Hyperstone Heist, but i didn't like some of the voiceovers the Turtles provided while they fought.

But that's for a whole another discussion. Again, these sprites came out very well.
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Old 07-17-2009, 11:52 AM   #31
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Quote:
Originally Posted by dcat View Post
Here's a few more edits of the guys:
These came out REALLY great! I agree with you that Hyperstone Heist has the best sprites of the series!
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Old 01-21-2010, 09:49 PM   #32
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Hey, dcat, I know it's been forever, but I finally got around to downloading your characters (both TMNT & Streets of Rage). Great job, man! I commend your hard work!
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Old 03-12-2010, 02:05 PM   #33
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This image posted of the four turtles from the Hyperstone Heist game, I have them as my avatar, but I didn't make the avatar. I found it as a GIF on a website and now i don't remember where I found it.

Anyways I'm thinking of changing my avatar, but I can always make my own GIF avatar.

But to be on subject, I like these images, yet, the SNES credits are better.
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Donatello: Pork rind.
Donatello: Yeah, a few inquiries.
Donatello: Turtles don't migrate, Raph. Birds do!
Donatello: Have you seen the way this guy drives?
Donatello: 0.00000003%!
Donatello: I don't know, but it doesn't look good...
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