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Old 02-07-2012, 11:57 AM   #141
rav4ge
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Thanks, I'll give it another shot today.
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Old 02-07-2012, 04:58 PM   #142
oldmanwinters
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Quote:
Originally Posted by Choppy View Post
I'm stuck on the second level. I'm at the part where you free April and then you get swarmed by Foot Ninja. I think I'm supposed to get to the designated door before everyone gets wiped out but I can't get it to open.
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Originally Posted by oldmanwinters View Post
The mission objective requires you to actually escort April into the general proximity of the door. You cannot open it. I've mentioned to BentonGrey that the Mission Objective could probably be worded more clearly. Also, there is a timer (not visible) that forces you not to waste too much time fighting.
One of the Mission Loading screens that I drew up was meant to give players a little clue on how to complete the objective.


TMNT and April Rooftop Rescue by ~oldmanwinters on deviantART
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Last edited by oldmanwinters; 02-08-2012 at 10:40 AM.
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Old 02-07-2012, 05:00 PM   #143
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Quote:
Originally Posted by oldmanwinters View Post
One of the Mission Loading screens that I drew up was meant to give players a little clue on how to complete the objective.

http://oldmanwinters.deviantart.com/...scue-278887019
Ah yes, that's perfect. That would make a great loading/splash screen before the level starts.
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Old 02-19-2012, 02:06 PM   #144
juxtapose519
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This is awesome! Now I have a reason to reinstall Freedom Force!
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Old 07-30-2012, 09:41 PM   #145
BentonGrey
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Howdy TMNT fans! I'm sorry for my long absence, but in the intervening months the Greys have moved across the country, bought a house, changed jobs, and done a few other fairly large and time consuming things. Anyway, I'm back, and I'm getting back to work on my projects, including TMNT. I just wanted to drop in and let y'all know that work was recommencing, and I wanted to thank Winters for all of the amazing transition and loading elements he's created. This is going to be an amazing final product!

Just so you don't think I come empty handed, check out this unbelievable piece of awesomeness, still a WIP:
http://freedomreborn.net/forums/inde...3596#msg753596

Watch out Krang!

Sorry to those of you who picked up the game and had questions while I wasn't around. I'll try to be better about checking in here now that things are calming down. Thanks for picking up my slack Winters!

P.S. That is, probably, one of my favorites of your screens Winters. I love the "expressions" on the Foot Soldiers who are being tossed over the edge....
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Old 08-03-2012, 09:12 PM   #146
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Ohh my freaking goodness. This is too awesome for words. I never thought I'd see this:

http://freedomreborn.net/forums/inde...3714#msg753714

That, my friends, is a link to a picture of a WIP Leatherhead. How awesome is that? I'll post some pictures here soon.
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Old 08-03-2012, 09:24 PM   #147
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My favorite part is the TMNT Adventures #11 inspired picture of Splinter, Baxter and the Mousers drawn by OMW.
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Old 08-04-2012, 04:39 PM   #148
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Quote:
Originally Posted by Jester View Post
My favorite part is the TMNT Adventures #11 inspired picture of Splinter, Baxter and the Mousers drawn by OMW.
Thanks, bro! But I think I'm gonna change it from Baxter's dirty finger to Shredder's pointy blades in the final piece, however.

Benton liked the idea of an Archie Adventures homage better than my original idea, which would have been a Marvel Star Wars tribute substituting a triumphant Baxter for Darth Vader and a Splinter/Mouser battle for the Millennium Falcon-Tie Fighter chase:
http://www.comicvine.com/star-wars-t...rkin/37-21612/
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Old 08-04-2012, 04:44 PM   #149
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Man, this looks like an awesome game!
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Old 08-05-2012, 02:23 PM   #150
BentonGrey
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Thanks TT! Yeah, we're pretty excited about it. The first episode is out, but there is lots more to come.

I don't blame you Jester, Winters has done an amazing job with his artwork.

Winters, what can I say, I've got a soft spot for Archie.
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Old 08-05-2012, 08:47 PM   #151
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Benton, you should really share some more screen shots of the various missions. I'd have done it myself, but the tried-and-true "Print Screen" button doesn't help me out once the game is running.

It might also be cool if you can make a short video of gameplay and put it on YouTube or something.

I can't wait till you finally get those Technodrome missions ready. I guess the climatic Giant Krang battles may need to wait on the Blimp progress, right?
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Old 08-07-2012, 10:00 AM   #152
BentonGrey
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You're right Winters. I'll try to put together some teaser images in the next month. As for taking screenshots, try this:
http://www.howiesfunware.com/loadSid...cSoftware.html
It's a simple tool that will take screenshots.

I haven't had much luck with videos, but I can try it again.

I know! I'm excited myself. I may have to just release the Marvel mod unfinished so I can get back to work on TMNT. I'm really looking forward to the Rat King and Punk Frog missions.
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Old 09-17-2012, 03:00 AM   #153
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Just discovered this game and awesome mod, but I can't get it to work. I have both the steam and the physical copy FFT3R but I can't get the mod to work on either. (did try merging the tmnt stuff under FF's data, which did make some of it work but it was wacky and froze everything up)

Could someone give a complete newbie with this stuff some help, I would love to enjoy the mod. I've put the TMNT download file to where fft3r is under steamapps-common-game but cant get the game to run it. Same thing with the physical copy of the games files.

Again never played with mods before, and still really new to computer games (console gamer) So need quite a lot of help. Please and thank you if anyone has the time.
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Old 09-17-2012, 10:51 AM   #154
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Quote:
Originally Posted by Crynal View Post
Just discovered this game and awesome mod, but I can't get it to work. I have both the steam and the physical copy FFT3R but I can't get the mod to work on either. (did try merging the tmnt stuff under FF's data, which did make some of it work but it was wacky and froze everything up)

Could someone give a complete newbie with this stuff some help, I would love to enjoy the mod. I've put the TMNT download file to where fft3r is under steamapps-common-game but cant get the game to run it. Same thing with the physical copy of the games files.

Again never played with mods before, and still really new to computer games (console gamer) So need quite a lot of help. Please and thank you if anyone has the time.
Here's what my folder layout looks like. I unzip the TMNT folder before putting it into the Freedom Force Vs the Third Reich folder along with all my other Mods:


Don't put it in the Data.

EDIT:
I'm probably one of the few people who still uses Windows Vista, so somethings show up a little differently on my Windows Explorer layouts.
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Old 09-18-2012, 05:07 AM   #155
Crynal
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Unzipped the files and put it where it should be, but how do you load the mod? Still can't seem to get the game to know its there.
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Old 09-18-2012, 06:07 AM   #156
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Quote:
Originally Posted by Crynal View Post
Unzipped the files and put it where it should be, but how do you load the mod? Still can't seem to get the game to know its there.
Inside my TMNT folder is an Application icon:


But didn't you say the game was crashing on you?
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Old 09-18-2012, 07:10 PM   #157
Crynal
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It crashed when I tried merging the tmnt files with the files in the games data. The mod partially worked but crashed when I tried loading a game.
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Old 09-18-2012, 07:14 PM   #158
Crynal
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Clicking that just opens a image of the icon, and clicking the short cut just says the specified path doesn't exist.

I have windows 7 if that's the reason.
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Old 09-19-2012, 12:00 PM   #159
BentonGrey
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Howdy Crynal, and thanks for taking an interest in my little project! I'm sorry you're having so much trouble man, but I think we can sort it out without too much difficulty. So, a few things:

First, as Winters noted, you don't want to merge the mod with the game files, and if you haven't already, you'll probably want to reinstall the game to make sure you have a fresh, working copy before you move too much further.

Second, you unzip the mod folder, and just drop it into your FFvTTR directory. Now, the mod was built using Windows XP, my old warhorse. It will work just fine on your different version of windows, but because Windows 7 and Windows Vista use different file structures than XP, you'll have to make sure that the Shortcut is pointing in the right direction.

That's a lot more simple than it might sound. Basically, you'll want to find your mod folder, then find the mod's shortcut. Right click on it, select properties, and Windows will open a little box with information on the shortcut. Towards the top of the box you'll see an entry labeled "Target." That tells the shortcut where to look for the program it is trying to open. Since your game is likely in a slightly different spot than mine, you'll want to adjust that. So, just change the directory listed there to match the directory of your FFvTTR installation.

For example, mine likely reads something like this:
C:\Program Files\irrational games\freedom force vs the third reich\ffvttr.exe -log -tmnt
You'll want to leave the '-log -tmnt' bits alone, as that part won't change. Your directory will likely be different, either in the path that leads to your FFvTTR installation, or perhaps in your drive name.

It is a bit simpler to do this with the physical copy of the game rather than the Steam version, but you can find information on adjusting for the Steam version here:
http://freedomreborn.net/forums/inde...7684#msg737684

www.freedomreborn.net is the home of the Freedom Force community online, so if you enjoy the game itself, I encourage you to check out all the awesome third party content that's been created for it.

I hope that helps! Please let me know if you've got any other questions, or if this doesn't work for some reason!
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