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#21 |
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Hellblazer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2014
Location: Ventura California
Posts: 9,191
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it might be just me but I would love to see a Lego TMNT game like the Lego Batman games.
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I respect what FW cartoon did for the turtles franchise but it is the most overrated and hard to watch of the 3 turtles cartoons. |
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#22 |
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Random Punk
![]() ![]() Join Date: Mar 2011
Location: Astro Planes
Posts: 45
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Sheesh you guys never fail to bring up great points. DevilSpooky I love your idea it's honestly what I would want and more. A gritty TMNT game for the teens and adults and a Lego TMNT for the kids and adults who want to play alongside their children. I really love that idea. Not to mention it would be in Rocksteady's favor due to the roomer from way back about them working on a TMNT game based off the comics. Me and so many other TMNT fans were freaking out. But we all soon ran into the breck wall of disappointment after finding out it was a roomer.
But if you were WB you'd take note that it just could work out. But sadly the Arkham team did so well on bringing the Batman to life because they loved it. In an interview one of them stated that the roomered TMNT game wouldn't have been so hot due to the fact that they're Batman fans not TMNT, they don't know their universes well. Don't quote me cause it's been a while. In short they don't really know TMNT like they know Batman and that they wouldn't make it as great and in depth as the Arkham series. |
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#23 | |
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Stupid Rich
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2003
Location: Room 237
Posts: 11,152
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Quote:
Watch out Turtles! Poisonous gas has filled the streets! I'm sorry. I really dislike the whole 'open world but you only get to really have fun in like half of it" thing that people keep bringing up. Sandbox games are supposed to be just that. A wide open playground to explore and do whatever. Saying "Open world sandbox!" And then immediately tossing down giant fences and rules? Lame and tedious. Just have a simple level based game with good gameplay and maybe stealth stuff thrown in. The open world stuff besides the dumb restrictions just wouldn't work because honestly the TMNT NYC just isn't that interesting. It's not Gotham or Spider-Man's NYC where traversal is unique and there are dozens of standout landmarks to see and explore.
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![]() @~<3 Mom~@ |
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#24 |
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Mad Scientist
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2011
Posts: 1,090
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Even more never happening: late Mirage game. Now you can have your open world NYC, complete with alien pedestrians.
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Final Boss of translation group Opentrain. We do videogame comics and TMNT stuff. http://opentrain.theyear199x.org/ |
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#25 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2013
Location: Texas
Posts: 580
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nah that's like apples and oranges. That gas thing in spiderman was done because they wanted to let the player Web swing around new york but they had technical limitations when it came creating the city. This idea would be about purposely driving home how separate from society the main characters are. I like the idea but I wouldn't make open world. If I was going to make an open world tmnt I'd pull a rocksteady and come up with a reason for the city to be mostly evacuated. Like an alien or mutant invasion or something
Last edited by slingtheory; 11-15-2014 at 04:54 PM. |
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#26 |
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Random Punk
![]() ![]() Join Date: Mar 2011
Location: Astro Planes
Posts: 45
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Like a Triceraton invasion? Would be pretty dope especially because it would kind of be like TMNT Manhattan Project or like Mission of Gravity (2003 TMNT)
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#27 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2013
Location: Texas
Posts: 580
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Quote:
and mutants and ending with the guys having to take down the technodrome. Last edited by slingtheory; 11-16-2014 at 01:41 AM. |
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#28 |
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Random Punk
![]() ![]() Join Date: Mar 2011
Location: Astro Planes
Posts: 45
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Awesome! I hear yah, but I'm thinking it would be good to introduce the many other enemies of the series, even a few from other comics and series as easter eggs. Like Mortal Kombat Shaolin Monks how you had to find Ermac, Kanno, Melina, and the Tournament Mode. If there are going to be secrets and easter eggs they have to be interactive.
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#29 | |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2014
Location: Moncton, NB, Canada
Posts: 545
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Quote:
The open world concept would work if they did a lot of rooftop travel and also there would need to be a fully modeled Sewer system for them to travel in so in open public areas you would need to go below ground to travel or else travel by vehicle (shellraiser). An open world makes perfect sense as long as the turtles are not just running down the street in the middle of the day. Going on a Mission to pursue Shredder and hearing a cry from an alley and dropping down on an unsuspecting mugger would be Excellent. As far as Redfly redeeming themselves given their track record I don't think they can. They just aren't very good. |
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#30 |
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Banned
![]() Join Date: Mar 2003
Location: nWo Country
Posts: 27,703
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Games that are predominantly stealth don't sell or play well, though. It works as an *element* of a game but having a huge open-world NYC and only being able to traverse it by rooftops or back alleys for most of the game frankly sounds boring as hell, especially if the game "Forced" you to use stealth as some games do; as in, if you're discovered, enemies swarm you and you're more or less insta-killed. Would it add "Realism" or "Tension"? Yeah, but the game wouldn't be any fun and nobody would play it.
Plus, what would you need the open-world for anyway? To drive the Turtle Van? To go pick up pizza? To run around and collect 100 balloons to artifically add to the game's length like in other open-world "super-hero" games? Let's just be honest, who honestly gives a sh*t about any of that? MOST of the game would be, and should be, based around action and combat. I maintain that other than a straight-up action/beat-'em-up, TMNT would BEST work as a straight-up rip-off of Arkham or Metal Gear Solid, where they have both stealth and combat where it makes sense to do one or the other, not Just To Do It. That's why I like Out of the Shadows more than some, it's the closest we're probably going to get anytime soon to a "complete" TMNT experience and not a beat-'em-up. The stealth sections were sparse, and you didn't NEED to be stealthy, but it was done in places where it would make sense. Open-world isn't necessary; it's only really fun in about half the games that do it, the rest of them would be just as well-served as a linear, mission-based experience, they just did an open-world game because for a while, everyone did. But it's not ideal for everything, and it's not ideal for a TMNT game. I can see how it would look like it could work on the surface, but trust me... you'd be doing so much Nothing in between missions it would be insane. Likewise, a Lego TMNT game: I see the appeal, but not the point, other than Everyone Else Gets A Lego Game And TMNT Should Too. And I won't disagree with that. But you've played it before. You've played the exact same game when it was Lego Star Wars, Lego Indiana Jones, Lego Batman, Lego Harry Potter, etc. etc. etc. I enjoy those games too, but they're identical other than the licensed veneer. I'd buy it, but it's in no way necessary and I'm in no rush to see it happen. |
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#31 |
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Random Punk
![]() ![]() Join Date: Mar 2011
Location: Astro Planes
Posts: 45
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I have to disagree with you on that one, in my honest opinion I think a open world TMNT game will work. If you feel too limited ether have Donnie create a power outage or switch to Casey Jones who will have his own story mode. Also they can make it so there is always something to do like Ultimate Spider-Man and GTA SA, if you hang out around an area for too long crazy things happen in SA. Say you are on the rooftops with the turtles and Splinter a portal opens up and the big dude from the Battle Nexus Tournament comes out to kill you. Seems random but **** like that happens in TMNT. Also at night the map shows you empty sections of the city thanks to Donnie's custom Shell Cell app, but if some how you are spotted some people will be in such disbelief they assume you're wearing a frog costume, happens a lot. There are many ways we can make it work out.
It's time we had a TMNT game that really makes you feel like the turtles with no restrictions. If you get bored of the game it is what you make it. If I get bored in open world games I try to find new things which in the end always turns out I find something crazy and wicked, those games where GTA SA, GTA IV, Red Dead Redemption, and GTA V. What these games have in common is that they are realistic games which people would assume have a lot of restrictions. |
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#33 |
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Banned
![]() Join Date: Mar 2003
Location: nWo Country
Posts: 27,703
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Yeah, I mean it's not exactly like there's a company that would ever put the amount of necessary work into it to make it as GOOD as any of those other games that were mentioned. Let's just be real: Ain't happenin'. There just ain't ever gonna be any "Triple-A" TMNT game, at least not as long as it remains a "Kids' Franchise". So let's curb our enthusiasm and expectations a little.
Further, San Andreas and the rest of those really, honestly, are OVERdone. For all the "freedom" it gives you, you still spend a lot of time doing either Nothing or just the most trivial, boring stuff ever, just so they can boast hundreds of hours of gameplay, which isn't that impressive when you realize most of it is either getting from A to B or playing Virtual Darts. I think you're over-estimating the amount of people who would want to randomly walk around doing Just About Nothing in a TMNT game. GTA with a TMNT skin sounds nice. It probably wouldn't be if they actually made it. The attention on making it "Big" would entirely overshadow making it Fun. Plus, it wouldn't be a good company making it, anyway, it would be some smaller group with budget and deadline problems. There's no way it could ever happen. Sorry. Not for this franchise. Not while it's Just For Kids. If a "real" developer ever got their hands on the license and they actually wanted to take three or so years and do it, then maybe. MAYBE. But the game you're asking for would take a series of minor miracles to ever happen. |
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#34 |
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Stone Warrior
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2014
Location: Moncton, NB, Canada
Posts: 545
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If you wanted to do open world and reduce the reliance on stealth you would just need to incorporate something similar to the wanted level in GTA. If someone sees you they will freak out and your level goes up but stay out of the light long enough and you will be ok. If enough people see you then you may end up on the news with a blurry photo snapped by a cellphone and the police will be on the look out for you but over time you are forgotten about. You need not have 50 foot soldiers come out of nowhere and thrash you just because you were standing on a street corner.
Variety of missions are what open world games live and die by and fetch quests and collectibles are par for the course. If it was something like collecting lost mutagen canisters that fell from a krang ship I am sure people would be more forgiving since it is from the show. Regardless of which style of game we would get next, having rooftops which they only give you one side you can climb down is not what we want. Redfly's game was way too fenced in and the art in the cutscenes was so bad it looked like the artist drew them with his left hand that got crushed in a car door. I had high hopes for Danger of the Ooze but I hear the overall quality on that is low too. Soon I will plop down my money for that too though cause I am more of a dedicated TMNT fan than the ppl making them. |
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#35 |
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Random Punk
![]() ![]() Join Date: Mar 2011
Location: Astro Planes
Posts: 45
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I agree with the key aspects of which you stated Leo656. It's just too high a task for it to be done by Redfly. It would truly take a dedicated team to develop such a game.
And yes nellyp, I see what you mean as well. To in trust such a huge task to Redfly is in fact a bad idea. But Danger of the Ooze? First I'm hearing about this. |
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#36 |
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Random Punk
![]() ![]() Join Date: Mar 2011
Location: Astro Planes
Posts: 45
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Just saw it I wouldn't consider buying that myself. That's showing them they can release anything and expect to get money for it. I'm too old for that anyways.
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#37 | |
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So Long, Stinktown!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Canada
Posts: 3,463
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Quote:
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Last edited by Bry; 11-19-2014 at 10:40 AM. |
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#38 |
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The Agenda of Existing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Vikingland
Posts: 14,596
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I know if I had the time and patience, I'd make OotS mods. I got the in-game models and the UT3 Editor somewhere in my storage. But, I lack the patience for bug testing and coding, hate coding.
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#39 |
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The Weed of Crime
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2013
Location: The Shadow's Sanctum
Posts: 3,007
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If anyone's ever played the Sly Trilogy, the second two games have a system where it is free roaming, but if guards spot you, they chase and try to attack you.
I think something like that would be extremely good for a TMNT Game.
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The Shadow knows... |
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#40 |
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Random Punk
![]() ![]() Join Date: Mar 2011
Location: Astro Planes
Posts: 45
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Ohhh yeah, I thought about that big time. Would be sick to have the map of New York from the Amazing Spider-Man game and TMNT Out of the Shadows combat system, and the Assassin's Creed free running motions.
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