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#1 |
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Hybrid Theorist
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Location: Alamo City
Posts: 8,185
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My VGMs
I'm a gamer, and when I'm not playing video games, I'm listening to video game music. And when I'm not listening to it, I'm creating my own.
Ever since I started on 2005, I've always wanted to share these with you guys here at the Drome. And now, thanks to the help of Krang, I finally have a place where I can showcase all of my VGMs I made. A few of you peeps heard some of them before and liked them, so now I'm curious to see what everyone else think. Whether it's good or bad, it helps. You can find them here: http://www.thetechnodrome.com/theundisputed/ I started off with the first 4, and I'll let you know whenever I update with more music. Plus, any other info or questions you'd like to know, I'll do my best to answer them. I'm a gamer and music maker. This is what I love.
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#2 |
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Mad Scientist
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Location: England
Posts: 2,151
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You could put them on something like www.soundclick.com . Not sure if they'd work (I guess you could always convert them?) but if they did you can add info like the story behind a piece among other things.
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#3 |
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Second Gear
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Location: The New World
Posts: 15,422
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You're like the Lil G of VG music.
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#4 |
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I'm your Devil
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Posts: 12,439
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I really like them. The feel and sound is very much that of an old school nes/SNES soundtrack. I think character select theme was my favorite. Let us know when you have more!
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#5 |
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Y'all need Jesus
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Location: New Jersey
Posts: 8,938
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#6 | |
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Hybrid Theorist
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Location: Alamo City
Posts: 8,185
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Okay, I just put up a major update with all the rest of my first sound track. I know they might be a little clammy, but I guarantee my newer stuff is much better. Remember, I made those in 2005, so I had 3-4 years to get better.
Only difference is I don't have to worry about my parents. Quote:
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#7 |
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Tea Time!
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Posts: 8,905
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A lot of it sounds like a classic era Genesis soundtrack. Good stuff.
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#8 |
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Hybrid Theorist
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Location: Alamo City
Posts: 8,185
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Thanks, for that's what I was going for. Since I'm totally into the 16-bit era, a lot of my inspiration comes from the SNES/Genesis library, with a emphasis of NES simplicity.
Basically, I wanted them to be catchy and memorable.
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"Travel at the speed of light... then hit the nitro!" |
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#9 |
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Stone Warrior
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Location: In west philadelphia born and raised...
Posts: 814
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#10 |
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Hybrid Theorist
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Location: Alamo City
Posts: 8,185
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Not on my part.
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"Travel at the speed of light... then hit the nitro!" |
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#11 |
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Y'all need Jesus
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Location: New Jersey
Posts: 8,938
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Uh...better at what? Not knowing the difference between the Wii and GC versions of Zelda? Needing a history lesson on God of War? Sticking to 16 bit games? You can't even say better at games in general cuz we've never met or played online. You're just being full of yourself and crazy again.
Last edited by Cure; 07-17-2009 at 08:58 PM. |
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#12 | |
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Hybrid Theorist
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Location: Alamo City
Posts: 8,185
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Quote:
First, of all, I do know the differences of the Wii and GameCube versions of Zelda. Not only that, I can probably make the theme songs on my music program, which is something I'm sure you can't even figure out. Second, who the hell said I needed a history lesson on God of War? I DEMOLISHED those games. Not only that, I surprisingly discovered a glitch in the first game with a harpie that got me infinite red orbs. Third, what's the problem of being a fan a 16-bit and 8-bit? That time had better games, better gameplay, and better music. And with all the complaining you guys make about the current generation of videogames, you're in no position to criticize me about my interests. But you're right about one thing; we never played each other online, and that's my fault. I simply can't afford it. Tough sh*t for me. This must be the six-thousandth time you called me crazy and said that I'm full of myself. I dunno, I lost count. I guess THAT makes me more crazy, doesn't it? Queever, man. More updates soon.
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#13 |
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Certified Teacher
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Location: Bizarro Metropolis
Posts: 6,495
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You discorvered the glitch?! THE glitch?! The "FAMOUS GLITCH" that people let on to in 2005?!
You put that information out there before the game was released so the people who write the manuals could be in on the action?! You're abilities know no bounds! NO BOUNDS! |
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#14 | |
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Hybrid Theorist
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Location: Alamo City
Posts: 8,185
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Quote:
And yeah, I discovered it, and I didn't even need to read a magazine of a FAQ for it. I wasn't even trying to search for it, which made it even more awesome. Again with the crazy? Well, do you mind if I borrow your straight jacket? It's gonna be cold tonight.
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"Travel at the speed of light... then hit the nitro!" |
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#15 |
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Certified Teacher
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The crazy thing was unintentional, on my part. I meant it as a term, not as a comment towards you. F'r reelz.
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#16 | |
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Hybrid Theorist
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Quote:
For the record, I'm not crazy. I just have a unique way of thought.
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#17 | ||||
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Y'all need Jesus
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Location: New Jersey
Posts: 8,938
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Quote:
Quote:
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#18 |
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Hybrid Theorist
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Location: Alamo City
Posts: 8,185
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Hey, I never said that I knew EVERY difference. I haven't had a Wii long enough to figure it out.
And dude, we were talking about the GRAPHICS of GOW, not the gameplay. And besides, I haven't even played those games yet. So, until I do, my statement still stands. Nah, you can have that one.
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"Travel at the speed of light... then hit the nitro!" |
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#19 |
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Super Moderator
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Posts: 17,163
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...wasn't the point of this thread to talk about the music he wrote?
Ben's shared several of his songs with me over YIM. Very good stuff... |
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#20 |
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Tea Time!
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You know, I think it would be fun to create a list of all the games that pushed the horsepower of their respective console passed the limit. Might actually post that on Kombo. Anyways....
Ben, you should try running some of your MIDIs through an 8-bit synth font. It gives them that last missing element to old-school greatness.
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